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Azumarillin Pokémon Johto Legends

waterfairy

Pokédex Entry

Aqua Rabbit Pokémon

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Azumarill in Pokémon Johto Legends

Azumarill is #184 in the Pokédex for Pokémon Johto Legends. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
WaterFairy
Dex
#079 Regional Dex · #184 National
Abilities
Huge Power(Primary)

Doubles user's Attack stat.

Thick Fat(Secondary)

Reduces Fire and Ice move damage.

Sap Sipper(Hidden)

Grass type moves will boost Attack.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
153
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

You can catch Azumarill common in Ruins Of Alph Outside while surfing, in Cerulean City while surfing (rare), and in Route 24 while surfing (rare), among two other areas. Wild ones range from level 43 to 66.

Wild Encounters (5)

Level Up Moves (17)

Pixie PunchLevel: 1fairy
7510015
Enchanted punch, can make sleep.
TackleLevel: 1normal
4010035
A full-body charge attack.
Water GunLevel: 1water
4010025
Squirts water to attack.
Tail WhipLevel: 2normal
010030
Lowers the foe's Defense.
EncoreLevel: 5normal
01005
Makes the foe repeat 2-6 times.
Aqua JetLevel: 7water
4010020
Strikes first with jet propulsion.
Defense CurlLevel: 10normal
010040
Heightens the user's Defense.
RolloutLevel: 10rock
309020
Attacks 5 turns with rising power.
BubblebeamLevel: 13water
6510020
An attack that may lower Speed.
GrowthLevel: 16normal
010020
Raises Attack and Spcl.Atk.
Aqua TailLevel: 21water
909010
A watery tail hits the foe.
Play RoughLevel: 25fairy
909010
Plays without mercy. Can lower Atk.
Aqua RingLevel: 31water
010020
Restores HP each turn.
Rain DanceLevel: 35water
0905
Boosts water-type moves for 5 turns.
Double EdgeLevel: 42normal
12010015
A tackle that also hurts the user.
SuperpowerLevel: 46fighting
1201005
Lowers user's Attack and Defense.
Wave CrashLevel: 55water
12010010
A tackle that also hurts the user.

Egg Moves (12)

Presentnormal
19015
A bomb that may restore HP.
Amnesiapsychic
010020
Sharply raises the user's Spcl.Def.
Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Belly Drumnormal
010010
Reduces own HP to maximize Attack.
Perish Songnormal
01005
Both user and foe faint in 3 turns.
Supersonicnormal
05520
Sound waves that cause confusion.
Foresightnormal
010040
Negates accuracy reduction moves.
Body Slamnormal
8510015
An attack that may cause paralysis.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Singnormal
05515
May cause the foe to fall asleep.
Slamnormal
807520
Slams the foe with a tail, vine, etc.
Muddy Waterwater
908510
Can lower accuracy with muddy water.

TM/HM Moves (24)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Digground
8010010TM28
1st turn: Burrow 2nd turn: Attack
Returnnormal
110020TM27
An attack that is based on loyalty.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Surfwater
9010015TM49
A strong watertype attack.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Waterfallwater
8010015TM53
An aquatic charge attack.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Icy Windice
559515TM61
An icy attack that lowers Speed.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (4)

Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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