Azumarillin Pokémon Johto Legends
Pokédex Entry
Aqua Rabbit Pokémon
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Azumarill in Pokémon Johto Legends
Azumarill is #184 in the Pokédex for Pokémon Johto Legends. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
Doubles user's Attack stat.
Reduces Fire and Ice move damage.
Grass type moves will boost Attack.
Evolution Chain
How to Obtain
Wild Encounters (5)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Pixie PunchLevel: 1Pixie Punch | fairy | PWR75 | ACC100 | PP15 | ||
| Enchanted punch, can make sleep. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A full-body charge attack. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack. | ||||||
| Tail WhipLevel: 2Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Lowers the foe's Defense. | ||||||
| EncoreLevel: 5Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| Aqua JetLevel: 7Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| Strikes first with jet propulsion. | ||||||
| Defense CurlLevel: 10Defense Curl | normal | PWR0 | ACC100 | PP40 | ||
| Heightens the user's Defense. | ||||||
| RolloutLevel: 10Rollout | rock | PWR30 | ACC90 | PP20 | ||
| Attacks 5 turns with rising power. | ||||||
| BubblebeamLevel: 13Bubblebeam | water | PWR65 | ACC100 | PP20 | ||
| An attack that may lower Speed. | ||||||
| GrowthLevel: 16Growth | normal | PWR0 | ACC100 | PP20 | ||
| Raises Attack and Spcl.Atk. | ||||||
| Aqua TailLevel: 21Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| A watery tail hits the foe. | ||||||
| Play RoughLevel: 25Play Rough | fairy | PWR90 | ACC90 | PP10 | ||
| Plays without mercy. Can lower Atk. | ||||||
| Aqua RingLevel: 31Aqua Ring | water | PWR0 | ACC100 | PP20 | ||
| Restores HP each turn. | ||||||
| Rain DanceLevel: 35Rain Dance | water | PWR0 | ACC90 | PP5 | ||
| Boosts water-type moves for 5 turns. | ||||||
| Double EdgeLevel: 42Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A tackle that also hurts the user. | ||||||
| SuperpowerLevel: 46Superpower | fighting | PWR120 | ACC100 | PP5 | ||
| Lowers user's Attack and Defense. | ||||||
| Wave CrashLevel: 55Wave Crash | water | PWR120 | ACC100 | PP10 | ||
| A tackle that also hurts the user. | ||||||
Pre-evolution-only Moves (6)
These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| SplashLevel: 1(Azurill · Level 1)Splash | normal | PWR0 | ACC100 | PP40 | |||
| Has no effect whatsoever. | |||||||
| DoubleslapLevel: 5(Azurill · Level 5)Doubleslap | fairy | PWR15 | ACC85 | PP10 | |||
| Repeatedly slaps 2-5 times. | |||||||
| BubbleLevel: 7(Azurill · Level 7)Bubble | water | PWR40 | ACC100 | PP30 | |||
| An attack that may reduce Speed. | |||||||
| CharmLevel: 10(Azurill · Level 10)Charm | fairy | PWR0 | ACC100 | PP20 | |||
| Harshly lowers the foe's Attack. | |||||||
| Sweet KissLevel: 16(Azurill · Level 16)Sweet Kiss | fairy | PWR0 | ACC75 | PP10 | |||
| A move that causes confusion. | |||||||
| BounceLevel: 23(Azurill · Level 23)Bounce | flying | PWR100 | ACC85 | PP5 | |||
| Bouncing attack, may paralyze. | |||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PresentPresent | normal | PWR1 | ACC90 | PP15 | |
| A bomb that may restore HP. | |||||
| AmnesiaAmnesia | psychic | PWR0 | ACC100 | PP20 | |
| Sharply raises the user's Spcl.Def. | |||||
| Future SightFuture Sight | psychic | PWR120 | ACC100 | PP10 | |
| An attack that hits on 3rd turn. | |||||
| Belly DrumBelly Drum | normal | PWR0 | ACC100 | PP10 | |
| Reduces own HP to maximize Attack. | |||||
| Perish SongPerish Song | normal | PWR0 | ACC100 | PP5 | |
| Both user and foe faint in 3 turns. | |||||
| SupersonicSupersonic | normal | PWR0 | ACC55 | PP20 | |
| Sound waves that cause confusion. | |||||
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Negates accuracy reduction moves. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| An attack that may cause paralysis. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat 2-6 times. | |||||
| SingSing | normal | PWR0 | ACC55 | PP15 | |
| May cause the foe to fall asleep. | |||||
| SlamSlam | normal | PWR80 | ACC75 | PP20 | |
| Slams the foe with a tail, vine, etc. | |||||
| Muddy WaterMuddy Water | water | PWR90 | ACC85 | PP10 | |
| Can lower accuracy with muddy water. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| The power varies with the Pokémon. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC100 | PP30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| BulldozeBulldoze | ground | PWR60 | ACC100 | PP20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| brickbreakbrickbreak | normal | PWR0 | ACC0 | PP0 | TM31TM31 | |
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC100 | PP10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | TM49TM49 | |
| A strong watertype attack. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | TM53TM53 | |
| An aquatic charge attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC100 | PP10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | PWR40 | ACC100 | PP20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
Move Tutor Moves (4)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | PWR75 | ACC100 | PP15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| MoonblastMoonblast | fairy | PWR95 | ACC100 | PP15 | TutorTutor | |
| May lower Spcl.Atk with moon power. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | |
| Damage depends on target's weight. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Azumarill. Use these types to counter it effectively.
Resistances & Immunities
Types that Azumarill resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Azumarill, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Azumarill differs across the games we cover →
azumarill in Polished CrystalwaterfairyAttack 50 -50Sp. Atk 90 +20
azumarill in Ghost Greyghostdifferent typingAttack 66 -34Defense 85 +5Sp. Atk 66 -4Sp. Def 85 +5Speed 45 -5
azumarill in 6 gameswaterfairyAttack 50 -50Sp. Atk 60 -10
azumarill in Emerald Legacywaterdifferent typingAttack 50 -50
azumarill in Sour Crystalwaterdifferent typingAttack 50 -50Sp. Atk 60 -10