Accent Image to accompany hero

Azumarillin Pokémon Orange

waterfairy

Pokédex Entry

Aqua Rabbit Pokémon

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Azumarill in Pokémon Pokémon Orange

Azumarill is #184 in the Pokédex for Pokémon Pokémon Orange. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
WaterFairy
Dex
#098 Regional Dex · #184 National
Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amphibian, fairyegg
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
Unknown
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

You can catch Azumarill very common in Ascorbia Island while fishing with Master Rod, very common in Fuchsia City while fishing with Master Rod, and very common in Mikan Island while fishing with Master Rod, among four other areas. Wild ones range from level 35 to 50.

Wild Encounters (8)

Level Up Moves (13)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Defense CurlLevel: 1normal
PWR0ACC100PP40
Raises the user's DEFENSE.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Lowers the foe's DEFENSE.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
Defense CurlLevel: 3normal
PWR0ACC100PP40
Raises the user's DEFENSE.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Lowers the foe's DEFENSE.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack.
RolloutLevel: 15rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
BubblebeamLevel: 24water
PWR65ACC100PP20
An attack that may lower SPEED.
Play RoughLevel: 27fairy
PWR90ACC90PP10
An attack that may lower ATTACK.
Double EdgeLevel: 33normal
PWR120ACC100PP15
A tackle that also hurts the user.
Rain DanceLevel: 40water
PWR0ACC90PP5
Boosts water-type moves for 5 turns.
Hydro PumpLevel: 47water
PWR110ACC80PP10
A powerful watertype attack.

Pre-evolution-only Moves (6)

These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC100PP40
Has no effect whatsoever.
BubbleLevel: 7(Azurill · Level 7)water
PWR40ACC100PP30
An attack that may lower SPEED.
CharmLevel: 10(Azurill · Level 10)fairy
PWR0ACC100PP20
Sharply lowers the foe's ATTACK.
EncoreLevel: 16(Azurill · Level 16)normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
SlamLevel: 20(Azurill · Level 20)normal
PWR80ACC75PP20
Slams the foe with a tail, vine, etc.
Baton PassLevel: 23(Azurill · Level 23)normal
PWR0ACC100PP40
Switches while keeping effects.

TM/HM Moves (23)

Poweruppunchfighting
PWR40ACC100PP20TM01
An attack that may up user's ATTACK.
Water Pulsewater
PWR60ACC100PP20TM03
An attack that may confuse the foe.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Whirlpoolwater
PWR40ACC85PP15TM08
Traps the foe for 2-5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower DEFENSE.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
PWR65ACC100PP20TM31
An attack that may lower SPEED.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Giga Impactnormal
PWR150ACC90PP5TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Surfwater
PWR1ACC100PP20HM03
A strong watertype attack.
Strengthnormal
PWR90ACC100PP15HM04
A powerful physical attack.
Rock Smashfighting
PWR40ACC100PP15HM05
An attack that may lower DEFENSE.
Divewater
PWR90ACC100PP10HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
PWR90ACC100PP15HM07
An aquatic charge attack.

Move Tutor Moves (4)

Ice Punch(Trovitopolis Dept Store 5F)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Dynamicpunch(Trovitopolis Dept Store 5F)fighting
PWR100ACC50PP5Tutor
An attack that always confuses.
Headbutt(Moro House1)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Attract(Kumquat House3)normal
PWR0ACC100PP15Tutor
Makes the opposite gender infatuated.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azumarill differs across the games we cover →

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