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Accent Image to accompany hero

Azumarillin Pokémon Ghost Grey

ghost

Pokédex Entry

Punished Pokémon

The songs are for no one else, now. Azumarill has heard enough.

Azumarill in Pokémon Ghost Grey

Azumarill is #184 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#193 Regional Dex · #184 National
Abilities
Huge Power(Primary)

Raises Attack.

Soundproof(Secondary)

Avoids sound-based moves.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
147
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Azumarill has no wild encounters recorded in this game. Evolve Marill or Azurill to get one.

Level Up Moves (21)

Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frozen.
ScreechLevel: 1normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
CelebrateLevel: 1normal
PWR0ACC0PP40
The user just flops and splashes around without having any effect.
WishLevel: 1normal
PWR0ACC100PP10
A self-healing move that restores half the full HP on the next turn.
Fake TearsLevel: 1dark
PWR0ACC100PP20
The user feigns crying to sharply lower the foe's Sp. Def stat.
Healing WishLevel: 1psychic
PWR0ACC0PP10
The user faints, but will fully heal the Pokémon taking its place.
Panic PunchLevel: 3normal
PWR65ACC100PP10
The foe is hit with a rhythmic punch that may leave it confused.
BubblebeamLevel: 6water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
CharmLevel: 9fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Cursed RamLevel: 12ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
BounceLevel: 15flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Aqua JetLevel: 19water
PWR40ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Play RoughLevel: 21fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Shadow BashLevel: 24ghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
Rain DanceLevel: 27water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Shadow BallLevel: 30ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double-EdgeLevel: 33normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Psycho BoostLevel: 36psychic
PWR140ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.
Siren's CallLevel: 45ghost
PWR90ACC100PP10
The user attacks in an uproar that prevents sleep for two to five turns.
Perish SongLevel: 50normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
HymnOfAgonyLevel: 55ghost
PWR140ACC100PP10
The user emits a terrible soundwave that hits everything around it.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Azumarill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Tail WhipLevel: 1(Marill · Level 1)normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Water GunLevel: 1(Marill · Level 1)water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
StartleLevel: 3(Marill · Level 3)ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.

Egg Moves (8)

Whirlwindnormal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Leech Lifebug
PWR65ACC100PP15
An attack that absorbs half the damage it inflicted to restore HP.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Silver Windbug
PWR60ACC100PP5
The foe is attacked with a silver dust. It may raise all the user's stats.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Feint Attackdark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Pursuitdark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.

TM/HM Moves (32)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (23)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azumarill differs across the games we cover →

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