Accent Image to accompany hero

Azumarillin Pokémon Ghost Grey

ghost

Pokédex Entry

Punished Pokémon

The songs are for no one else, now. Azumarill has heard enough.

Azumarill in Pokémon Ghost Grey

Azumarill is #184 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#193 Regional Dex · #184 National
Abilities
Huge Power(Primary)

Raises Attack.

Soundproof(Secondary)

Avoids sound-based moves.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
147
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Friendship (100)
Level up Marill to Lv. 45

How to Obtain

Azumarill isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (21)

Ice PunchLevel: 1ice
7510015
The foe is punched with an icy fist. It may leave the foe frozen.
ScreechLevel: 1normal
08540
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
CelebrateLevel: 1normal
0040
The user just flops and splashes around without having any effect.
WishLevel: 1normal
010010
A self-healing move that restores half the full HP on the next turn.
Fake TearsLevel: 1dark
010020
The user feigns crying to sharply lower the foe's Sp. Def stat.
Healing WishLevel: 1psychic
0010
The user faints, but will fully heal the Pokémon taking its place.
Panic PunchLevel: 3normal
6510010
The foe is hit with a rhythmic punch that may leave it confused.
BubblebeamLevel: 6water
6510020
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
CharmLevel: 9fairy
010020
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Cursed RamLevel: 12ghost
6010010
The user sticks its head out and rams. It may make the foe flinch.
BounceLevel: 15flying
85855
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Aqua JetLevel: 19water
4010030
An almost invisibly fast attack that is certain to scare first.
Play RoughLevel: 21fairy
909010
The foe is roughed up by the user. This may lower the foe's Attack.
Shadow BashLevel: 24ghost
1007510
The foe is smashed with a long weapon, or appendage.
Rain DanceLevel: 27water
005
A heavy rain falls for five turns, powering up Water- type moves.
Shadow BallLevel: 30ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double-EdgeLevel: 33normal
12010015
A reckless, life- risking tackle that also hurts the user a little.
Psycho BoostLevel: 36psychic
140905
An intense attack that also sharply reduces the user's Sp. Atk stat.
Siren's CallLevel: 45ghost
9010010
The user attacks in an uproar that prevents sleep for two to five turns.
Perish SongLevel: 50normal
005
Any battler that hears this faints in three turns unless it switches.
HymnOfAgonyLevel: 55ghost
14010010
The user emits a terrible soundwave that hits everything around it.

TM/HM Moves (32)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (23)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Azumarill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azumarill resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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