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Azumarillin Pokémon Heart & Soul

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Pokédex Entry

Aqua Rabbit Pokémon

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

Azumarill in Pokémon Heart & Soul

Azumarill is #184 in the Pokédex for Pokémon azumarill. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#184
Abilities
THICK FAT(Primary)

Heat-and-cold protection.

HUGE POWER(Secondary)

Raises Attack.

SAP SIPPER(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
153
EV Yield
3 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Azumarill isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Defense CurlLevel: 3normal
0040
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 15rock
309020
Attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
Double EdgeLevel: 34normal
010015
A life-risking tackle that also hurts the user.
Rain DanceLevel: 45water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 57water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Light Screenpsychic
0030
Wall of light cuts special damage for 5 turns.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
005
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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