Alakazamin Pokémon Polished Crystal
Pokédex Entry
Psi Pokémon
It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Alakazam in Pokémon Polished Crystal
Alakazam is #65 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.
Passes Psn, Par, or Brn to foes.
Only takes damage from attacks.
Copies the foe's Ability.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Wild Encounters (4)
Evolution Moves (1)
Moves learned upon evolving into Alakazam.
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Tri AttackLevel: 1Tri Attack | normal | 80 | 100 | 10 | ||
| Fires three kinds of beams at once. | ||||||
| TeleportLevel: 1Teleport | psychic | 0 | 100 | 20 | ||
| A move for fleeing from battle. | ||||||
| ConfusionLevel: 16Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| DisableLevel: 18Disable | normal | 0 | 100 | 20 | ||
| Disables the foe's most recent move. | ||||||
| PsybeamLevel: 21Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| Night ShadeLevel: 23Night Shade | ghost | 1 | 100 | 15 | ||
| Damage equals the user's level. | ||||||
| ReflectLevel: 26Reflect | psychic | 0 | 100 | 20 | ||
| Raises Defense with a barrier. | ||||||
| Light ScreenLevel: 28Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| RecoverLevel: 31Recover | normal | 0 | 100 | 5 | ||
| Restores HP by 1/2 the max HP. | ||||||
| BarrierLevel: 33Barrier | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Defense. | ||||||
| Baton PassLevel: 36Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| PsychicLevel: 38Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Sp.Def. | ||||||
| Calm MindLevel: 41Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Confuse RayLevel: 43Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. | ||||||
| Future SightLevel: 46Future Sight | psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. |
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BarrierBarrier | psychic | 0 | 100 | 20 | |
| Sharply raises the user's Defense. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat 2-6 times. | |||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | |
| Raises Sp.Def with a wall of light. | |||||
| Knock OffKnock Off | dark | 65 | 100 | 20 | |
| Slaps down the foe's held item. |
Wild Moves (1)
Note: These moves are only available on wild Pokémon caught at specific locations.
| Move | Type | Cat. | Power | Acc. | PP | Location |
|---|---|---|---|---|---|---|
| Metronome(Cerulean Cave)Metronome | typeless | 0 | 100 | 20 | ||
| Randomly uses any Pokémon move. |
TM/HM Moves (30)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that confuses the foe. | ||||||
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| An attack that may lower Sp.Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM49TM49 | |
| Dazzles with a powerful flash. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| An attack that may lower Sp.Def. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 10 | TM53TM53 | |
| An attack that may lower Sp.Def. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TM60TM60 | |
| Steals 1/2 of the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. |
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Warm Beach Shack)Body Slam | normal | 85 | 100 | 15 | TutorTutor | ||
| An attack that may cause paralysis. | |||||||
| Counter(Celadon Dept Store 3F)Counter | fighting | 1 | 100 | 20 | TutorTutor | ||
| Returns a physical attack double. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Dream Eater(Viridian City)Dream Eater | psychic | 100 | 100 | 15 | TutorTutor | ||
| Steals HP from a sleeping victim. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | 75 | 100 | 15 | TutorTutor | ||
| A fiery punch. May cause a burn. | |||||||
| Headbutt(Ilex Forest)Headbutt | normal | 70 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | 75 | 100 | 15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Knock Off(Route 40)Knock Off | dark | 65 | 100 | 20 | TutorTutor | ||
| Slaps down the foe's held item. | |||||||
| Seismic Toss(Pewter Museum Of Science 2F)Seismic Toss | fighting | 1 | 100 | 20 | TutorTutor | ||
| Damage equals the user's level. | |||||||
| Skill Swap(Route 27 Rest House)Skill Swap | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps abilities with the foe. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | 75 | 100 | 15 | TutorTutor | ||
| An electric punch. It may paralyze. | |||||||
| Trick(Battle Tower 1F)Trick | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps held items with the foe. | |||||||
| Trick Room(Route 1617 Gate 2F)Trick Room | psychic | 0 | 100 | 5 | TutorTutor | ||
| Slow Pokémon move first for 5 turns. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. | |||||||
| Zen Headbutt(Mr Psychics House)Zen Headbutt | psychic | 80 | 90 | 15 | TutorTutor | ||
| An attack that may cause flinching. |
Type Summary
Weaknesses
Types that deal increased damage to Alakazam. Use these types to counter it effectively.
Resistances & Immunities
Types that Alakazam resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Alakazam, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
alakazam in 7 gamespsychicSame typing and stats as this game
alakazam in Red++psychicSp. Def 135 +40
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