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Alakazamin Pokémon Polished Crystal

psychic

Pokédex Entry

Psi Pokémon

It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.

Alakazam in Pokémon Polished Crystal

Alakazam is #65 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Psychic
Dex
#096 Johto Dex · #065 National
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Secondary)

Only takes damage from attacks.

Trace(Hidden)

Copies the foe's Ability.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
186
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Abra to Lv. 16
Use Linkingcord on Kadabra

How to Obtain

Alakazam can be found in Cerulean Cave 2F (rare) in the morning and day-time, and in Cerulean Cave B1F (rare) in the morning and day-time. Wild ones range from level 70 to 72.

Wild Encounters (4)

Evolution Moves (1)

Moves learned upon evolving into Alakazam.

Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.

Level Up Moves (15)

Tri AttackLevel: 1normal
PWR80ACC100PP10
Fires three kinds of beams at once.
TeleportLevel: 1psychic
PWR0ACC100PP20
A move for fleeing from battle.
ConfusionLevel: 16psychic
PWR50ACC100PP25
An attack that may confuse the foe.
DisableLevel: 18normal
PWR0ACC100PP20
Disables the foe's most recent move.
PsybeamLevel: 21psychic
PWR65ACC100PP20
An attack that may confuse the foe.
Night ShadeLevel: 23ghost
PWR1ACC100PP15
Damage equals the user's level.
ReflectLevel: 26psychic
PWR0ACC100PP20
Raises Defense with a barrier.
Light ScreenLevel: 28psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
RecoverLevel: 31normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
BarrierLevel: 33psychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Baton PassLevel: 36normal
PWR0ACC100PP40
Switches while keeping effects.
PsychicLevel: 38psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
Calm MindLevel: 41psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Confuse RayLevel: 43ghost
PWR0ACC100PP10
A move that may confuse the foe.
Future SightLevel: 46psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.

Egg Moves (4)

Barrierpsychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Knock Offdark
PWR65ACC100PP20
Slaps down the foe's held item.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Alakazam. Use these types to counter it effectively.

Resistances & Immunities

Types that Alakazam resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Alakazam differs across the games we cover →

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