Accent Image to accompany hero

Alakazamin Pokémon Polished Crystal

psychic

Pokédex Entry

Psi Pokémon

It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.

Alakazam in Pokémon Polished Crystal

Alakazam is #65 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Psychic
Dex
#096 Johto Dex · #065 National
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Secondary)

Only takes damage from attacks.

Trace(Hidden)

Copies the foe's Ability.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
186
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Abra to Lv. 16
Use Linkingcord on Kadabra

How to Obtain

Alakazam can be found in Cerulean Cave 2F (rare) in the morning and day-time, and in Cerulean Cave B1F (rare) in the morning and day-time. Wild ones range from level 70 to 72.

Wild Encounters (4)

Evolution Moves (1)

Moves learned upon evolving into Alakazam.

Foresightnormal
010040
Negates foe's evasion and immunity.

Level Up Moves (15)

Tri AttackLevel: 1normal
8010010
Fires three kinds of beams at once.
TeleportLevel: 1psychic
010020
A move for fleeing from battle.
ConfusionLevel: 16psychic
5010025
An attack that may confuse the foe.
DisableLevel: 18normal
010020
Disables the foe's most recent move.
PsybeamLevel: 21psychic
6510020
An attack that may confuse the foe.
Night ShadeLevel: 23ghost
110015
Damage equals the user's level.
ReflectLevel: 26psychic
010020
Raises Defense with a barrier.
Light ScreenLevel: 28psychic
010030
Raises Sp.Def with a wall of light.
RecoverLevel: 31normal
01005
Restores HP by 1/2 the max HP.
BarrierLevel: 33psychic
010020
Sharply raises the user's Defense.
Baton PassLevel: 36normal
010040
Switches while keeping effects.
PsychicLevel: 38psychic
9010010
An attack that may lower Sp.Def.
Calm MindLevel: 41psychic
010020
Raises the user's Sp.Atk and Sp.Def.
Confuse RayLevel: 43ghost
010010
A move that may confuse the foe.
Future SightLevel: 46psychic
12010010
An attack that hits on 3rd turn.

Egg Moves (4)

Barrierpsychic
010020
Sharply raises the user's Defense.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Light Screenpsychic
010030
Raises Sp.Def with a wall of light.
Knock Offdark
6510020
Slaps down the foe's held item.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)typeless
010020
Randomly uses any Pokémon move.

TM/HM Moves (30)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Energy Ballgrass
9010010TM53
An attack that may lower Sp.Def.
Drain Punchfighting
7510010TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
110020Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Knock Off(Route 40)dark
6510020Tutor
Slaps down the foe's held item.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
010010Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Alakazam. Use these types to counter it effectively.

Resistances & Immunities

Types that Alakazam resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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