Accent Image to accompany hero

Alakazamin Pokémon Johto Legends

psychic

Pokédex Entry

Psi Pokémon

It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.

Alakazam in Pokémon Johto Legends

Alakazam is #65 in the Pokédex for Pokémon Johto Legends. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Psychic
Dex
#240 Regional Dex · #065 National
Abilities
Synchronize(Primary)

Passes on status conditions.

Inner Focus(Secondary)

Prevents flinching.

Magic Guard(Hidden)

Only takes damage from attacks.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
186
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Alakazam can be found in Route 5 (very rare), in Route 7 (very rare), and in Route 8 (very rare). Wild ones range from level 68 to 69.

Wild Encounters (3)

Level Up Moves (18)

Calm MindLevel: 1psychic
010020
Raises Spcl.Atk and Spcl.Def.
KinesisLevel: 1psychic
08015
Reduces the foe's accuracy.
TeleportLevel: 1psychic
010020
A move for fleeing from battle.
ConfusionLevel: 1psychic
5010025
An attack that may cause confusion.
KinesisLevel: 16psychic
08015
Reduces the foe's accuracy.
ConfusionLevel: 16psychic
5010025
An attack that may cause confusion.
DisableLevel: 18normal
010020
Disables the foe's most recent move.
PsybeamLevel: 21psychic
6510020
An attack that may confuse the foe.
HypnosisLevel: 23psychic
07020
May put the foe to sleep.
ReflectLevel: 26psychic
010020
Raises Defense with a barrier.
Psycho CutLevel: 28psychic
7010020
Has a high critical hit ratio.
RecoverLevel: 31normal
010010
Restores HP by 1/2 the max HP.
BarrierLevel: 33psychic
010020
Sharply increases user's Defense.
ExtrasensoryLevel: 36psychic
8010020
May cause flinching with the mind.
PsychicLevel: 38psychic
9010010
An attack that may lower Spcl.Def.
Dream EaterLevel: 41psychic
10010015
Steals HP from a sleeping victim.
Future SightLevel: 43psychic
12010010
An attack that hits on 3rd turn.
Nasty PlotLevel: 46dark
010020
Sharply raises the user's Spcl.Atk.

Egg Moves (3)

Encorenormal
01005
Makes the foe repeat 2-6 times.
Barrierpsychic
010020
Sharply increases user's Defense.
Knock Offdark
6510020
Can knock off a foe's item.

TM/HM Moves (28)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Energy Ballgrass
9010015TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
010020TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Dark Pulsedark
8010015TM63
Unleash dark energy, causes flinch.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (8)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
07020Tutor
May put the foe to sleep.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Alakazam. Use these types to counter it effectively.

Resistances & Immunities

Types that Alakazam resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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