Accent Image to accompany hero

Alakazamin Pokémon Modern Emerald

psychic

Pokédex Entry

Psi Pokémon

While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.

Alakazam in Pokémon Modern Emerald

Alakazam is #65 in the Pokédex for Pokémon Modern Emerald. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Psychic
Dex
#042 Hoenn Dex · #065 National
Abilities
Synchronize(Primary)

Passes on status problems.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
186
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Alakazam can be found in Altering Cave (very rare). Wild ones range from level 55 to 65.

Wild Encounters (1)

Level Up Moves (15)

TeleportLevel: 1psychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
KinesisLevel: 1psychic
PWR0ACC80PP15
Distracts the foe. May lower accuracy.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DisableLevel: 18normal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
ReflectLevel: 23psychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
RecoverLevel: 25normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
Psycho CutLevel: 28psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Future SightLevel: 30psychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Calm MindLevel: 33psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 36psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 40psychic
PWR0ACC100PP10
Mimics the target and copies its special ability.
TrickLevel: 43psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Focus BlastLevel: 49fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.

Egg Moves (6)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Barrierpsychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Knock Offdark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may freeze the foe.

TM/HM Moves (28)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Alakazam. Use these types to counter it effectively.

Resistances & Immunities

Types that Alakazam resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Alakazam differs across the games we cover →

Related tools
Use ← → arrow keys to navigate