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Alakazam

psychic

It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.

Type
Psychic
Dex
#096
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Secondary)

Only takes damage from attacks.

Trace(Hidden)

Copies the foe's Ability.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
186
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Abra to Lv. 16
Use Linkingcord on Kadabra

How to Obtain

Alakazam can be found in Cerulean Cave 2F (rare) in the morning and day-time, and in Cerulean Cave B1F (rare) in the morning and day-time. Wild ones range from level 70 to 72.

Wild Encounters (4)

Cerulean Cave 2Fmorning
Field
Lv. 70
5%
Cerulean Cave 2Fday
Field
Lv. 70
5%
Cerulean Cave B1Fmorning
Field
Lv. 72
5%
Cerulean Cave B1Fday
Field
Lv. 72
5%

Evolution Moves (1)

Moves learned upon evolving into Alakazam.

Foresight
normal
status category
010040
Negates foe's evasion and immunity.

Level Up Moves (15)

Tri AttackLevel: 1
normal
special category
8010010
Fires three kinds of beams at once.
TeleportLevel: 1
psychic
status category
010020
A move for fleeing from battle.
ConfusionLevel: 16
psychic
special category
5010025
An attack that may confuse the foe.
DisableLevel: 18
normal
status category
010020
Disables the foe's most recent move.
PsybeamLevel: 21
psychic
special category
6510020
An attack that may confuse the foe.
Night ShadeLevel: 23
ghost
special category
110015
Damage equals the user's level.
ReflectLevel: 26
psychic
status category
010020
Raises Defense with a barrier.
Light ScreenLevel: 28
psychic
status category
010030
Raises Sp.Def with a wall of light.
RecoverLevel: 31
normal
status category
01005
Restores HP by 1/2 the max HP.
BarrierLevel: 33
psychic
status category
010020
Sharply raises the user's Defense.
Baton PassLevel: 36
normal
status category
010040
Switches while keeping effects.
PsychicLevel: 38
psychic
special category
9010010
An attack that may lower Sp.Def.
Calm MindLevel: 41
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.
Confuse RayLevel: 43
ghost
status category
010010
A move that may confuse the foe.
Future SightLevel: 46
psychic
special category
12010010
An attack that hits on 3rd turn.

Egg Moves (4)

Barrier
psychic
status category
010020
Sharply raises the user's Defense.
Encore
normal
status category
01005
Makes the foe repeat 2-6 times.
Light Screen
psychic
status category
010030
Raises Sp.Def with a wall of light.
Knock Off
dark
physical category
6510020
Slaps down the foe's held item.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)
typeless
status category
010020
Randomly uses any Pokémon move.

TM/HM Moves (30)

Dynamicpunch
fighting
physical category
100505TM01
An attack that confuses the foe.
Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Dazzlingleam
fairy
special category
8010010TM49
Dazzles with a powerful flash.
Focus Blast
fighting
special category
120705TM52
An attack that may lower Sp.Def.
Energy Ball
grass
special category
9010010TM53
An attack that may lower Sp.Def.
Drain Punch
fighting
physical category
7510010TM60
Steals 1/2 of the damage inflicted.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Counter
fighting
physical category
110020MT06
Returns a physical attack double.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Fire Punch
fire
physical category
7510015MT12
A fiery punch. May cause a burn.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Ice Punch
ice
physical category
7510015MT15
An icy punch. May cause freezing.
Knock Off
dark
physical category
6510020MT18
Slaps down the foe's held item.
Seismic Toss
fighting
physical category
110020MT22
Damage equals the user's level.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Thunderpunch
electric
physical category
7510015MT27
An electric punch. It may paralyze.
Trick
psychic
status category
010010MT28
Swaps held items with the foe.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.
Zen Headbutt
psychic
physical category
809015MT31
An attack that may cause flinching.
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