Accent Image to accompany hero

Wartortlein Pokémon Modern Emerald

water

Pokédex Entry

Turtle Pokémon

Its large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this Pokémon's toughness in battle.

Wartortle in Pokémon Modern Emerald

Wartortle is #8 in the Pokédex for Pokémon Modern Emerald. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Water
Dex
#008
Abilities

Ups Water moves in a pinch.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
143
EV Yield
1 Defense1 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

You can catch Wartortle in Safari Zone Southwest (very rare). Expect to find it at level 29.

Wild Encounters (1)

Level Up Moves (14)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
BubbleLevel: 7water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
WithdrawLevel: 10water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
BiteLevel: 19dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Rapid SpinLevel: 25normal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
ProtectLevel: 31normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Rain DanceLevel: 37water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Iron DefenseLevel: 40steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Skull BashLevel: 45normal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.
Hydro PumpLevel: 53water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (13)

Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Dragon Pulsedragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
Dark Pulsedark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Muddy Waterground
PWR90ACC85PP10
Attacks with muddy water. May lower accuracy.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Foresightnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
False Swipenormal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Yawnnormal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.

TM/HM Moves (24)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (18)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wartortle. Use these types to counter it effectively.

Resistances & Immunities

Types that Wartortle resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wartortle differs across the games we cover →

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