| Curse | ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| Roar | normal | | 0 | 100 | 20 | TM05 |
| Scares wild foes to end battle. |
| normal | | 0 | 100 | 20 | TM05 |
| Scares wild foes to end battle. |
| Toxic | poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| Bulk Up | fighting | | 0 | 100 | 20 | TM08 |
| Raises the user's Atk and Def. |
| fighting | | 0 | 100 | 20 | TM08 |
| Raises the user's Atk and Def. |
| Venoshock | poison | | 65 | 100 | 10 | TM09 |
| Damage doubles if foe is poisoned. |
| poison | | 65 | 100 | 10 | TM09 |
| Damage doubles if foe is poisoned. |
| Hidden Power | typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| Sunny Day | fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| Ice Beam | ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| Blizzard | ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| Protect | normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| Rain Dance | water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| Iron Tail | steel | | 100 | 75 | 15 | TM23 |
| An attack that may lower Defense. |
| steel | | 100 | 75 | 15 | TM23 |
| An attack that may lower Defense. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| Dig | ground | | 90 | 100 | 10 | TM28 |
| 1st turn: Burrow 2nd turn: Attack |
| ground | | 90 | 100 | 10 | TM28 |
| 1st turn: Burrow 2nd turn: Attack |
| Shadow Ball | ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
|
| ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
| Brick Break | fighting | | 75 | 100 | 15 | TM31 |
| Removes Reflect and Light Screen. |
| fighting | | 75 | 100 | 15 | TM31 |
| Removes Reflect and Light Screen. |
| Double Team | normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| Sludge Bomb | poison | | 90 | 100 | 10 | TM36 |
| An attack that may poison the foe. |
| poison | | 90 | 100 | 10 | TM36 |
| An attack that may poison the foe. |
| Swift | normal | | 60 | 100 | 20 | TM39 |
| An attack that never misses. |
| normal | | 60 | 100 | 20 | TM39 |
| An attack that never misses. |
| Substitute | normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| Rest | psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender infatuated. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender infatuated. |
| Thief | dark | | 60 | 100 | 25 | TM46 |
| An attack that may steal a held item. |
| dark | | 60 | 100 | 25 | TM46 |
| An attack that may steal a held item. |
| Dark Pulse | dark | | 80 | 100 | 15 | TM58 |
| An attack that may cause flinching. |
| dark | | 80 | 100 | 15 | TM58 |
| An attack that may cause flinching. |
| Shadow Claw | ghost | | 70 | 100 | 15 | TM65 |
| Has a high critical hit ratio. |
|
| ghost | | 70 | 100 | 15 | TM65 |
| Has a high critical hit ratio. |
| Giga Impact | normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| U Turn | bug | | 70 | 100 | 20 | TM69 |
| Switches out after making its attack. |
| bug | | 70 | 100 | 20 | TM69 |
| Switches out after making its attack. |
| Swords Dance | normal | | 0 | 100 | 20 | TM75 |
| Sharply raises the user's Attack. |
| normal | | 0 | 100 | 20 | TM75 |
| Sharply raises the user's Attack. |
| Cut | steel | | 60 | 100 | 30 | HM01 |
| Cuts using claws, scythes, etc. |
| steel | | 60 | 100 | 30 | HM01 |
| Cuts using claws, scythes, etc. |
| Strength | fighting | | 80 | 100 | 15 | HM04 |
| A powerful physical attack. |
| fighting | | 80 | 100 | 15 | HM04 |
| A powerful physical attack. |