Accent Image to accompany hero

Mareepin Pokémon Emerald Legacy

electric

Pokédex Entry

Wool Pokémon

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Mareep in Pokémon Emerald Legacy

Mareep is #179 in the Pokédex for Pokémon Emerald Legacy. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#179
Abilities

Paralyzes on contact.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
59
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Mareep in Altering Cave (uncommon), and in Safari Zone Southeast (uncommon). Wild ones range from level three to 36.

Wild Encounters (2)

Level Up Moves (7)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's ATTACK.
Thunder ShockLevel: 9electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 16electric
PWR0ACC100PP20
A weak jolt of electricity that paralyzes the foe.
Cotton SporeLevel: 23grass
PWR0ACC85PP40
Spores cling to the foe, sharply reducing SPEED.
Light ScreenLevel: 30psychic
PWR0ACC0PP30
Creates a wall of light that lowers SP. ATK damage.
ThunderLevel: 37electric
PWR120ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (8)

Take Downnormal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Safeguardnormal
PWR0ACC0PP25
A mystical force prevents all status problems.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
Reflectpsychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
Odor Sleuthnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Chargeelectric
PWR0ACC100PP20
Charges power to boost the electric move used next.

TM/HM Moves (17)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Mareep. Use these types to counter it effectively.

Resistances & Immunities

Types that Mareep resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mareep differs across the games we cover →

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