Accent Image to accompany hero

Mareepin Pokémon Crystal Advance Redux

electric

Pokédex Entry

Wool Pokémon

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Mareep in Pokémon Crystal Advance Redux

Mareep is #179 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Electric
Dex
#179
Abilities
Static(Primary)

Paralyzes on contact.

Plus(Secondary)

50% Sp. Atk boost with Minus.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Slowest (40 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
59
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Mareep to Lv. 15
Level up Flaaffy to Lv. 30

How to Obtain

Look for Mareep in Cinnabar Volcano (rare), in Route 32 (rare), and in Safari Zone (very rare). Wild ones range from level six to 40.

Wild Encounters (3)

Level Up Moves (18)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
ThundershockLevel: 5electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
ChargeLevel: 7electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
Rock SmashLevel: 10fighting
PWR55ACC100PP15
An attack that may also cut Defense. It can also smash cracked boulders.
Thunder WaveLevel: 13electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Charge BeamLevel: 16electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Cotton SporeLevel: 19grass
PWR0ACC85PP40
Cotton-like spores cling to the foe, sharply reducing its Speed stat.
Confuse RayLevel: 21ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Electro BallLevel: 23electric
PWR1ACC100PP10
The ball of light that has more power if the user is slower than the foe.
Take DownLevel: 25normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
DischargeLevel: 28electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Signal BeamLevel: 32bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Power GemLevel: 36rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
Light ScreenLevel: 39psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
ReflectLevel: 39psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
ThunderboltLevel: 43electric
PWR95ACC100PP15
A strong electrical attack that may also leave the foe paralyzed.
Iron TailLevel: 47steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.

Egg Moves (10)

Body Slamnormal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Chargeelectric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
Flatterdark
PWR0ACC100PP15
Flattery is used to confuse the foe, but its Sp. Atk also rises.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Odor Sleuthnormal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Sand-Attackground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Take Downnormal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.

TM/HM Moves (17)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (15)

Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Mareep. Use these types to counter it effectively.

Resistances & Immunities

Types that Mareep resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mareep differs across the games we cover →

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