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Whiscashin Pokémon Heart & Soul

waterground
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Pokédex Entry

Whiskers Pokémon

Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.

Whiscash in Pokémon Heart & Soul

Whiscash is #340 in the Pokédex for Pokémon Heart & Soul. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterGround
Dex
#340
Abilities
Oblivious(Primary)

Prevents attraction.

Anticipation(Secondary)

Senses dangerous moves.

Hydration(Hidden)

Cures status in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
164
EV Yield
2 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Whiscash can be found common in Fuchsia City Safari Zone Mountain while surfing or fishing with Super Rod, and in Victory Road B2F while fishing with Super Rod (uncommon). Wild ones range from level 30 to 47.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (23)

ThrashLevel: 0normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
ThrashLevel: 1normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
BelchLevel: 1poison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
Zen HeadbuttLevel: 1psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 1ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud SportLevel: 6ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water SportLevel: 6water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Water GunLevel: 9water
PWR40ACC100PP25
Squirts water to attack the foe.
Mud BombLevel: 13ground
PWR65ACC85PP10
Throws a blob of mud to damage and cut accuracy.
AmnesiaLevel: 15psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Water PulseLevel: 17water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
MagnitudeLevel: 20ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
RestLevel: 25psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 25normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Aqua TailLevel: 28water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
EarthquakeLevel: 34ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Muddy WaterLevel: 39water
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Future SightLevel: 45psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
FissureLevel: 52ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

Egg Moves (10)

Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Sparkelectric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Earth Powerground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 1ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Mud SportLevel: 6ground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Water SportLevel: 6water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Water GunLevel: 11water
PWR40ACC100PP25
Squirts water to attack the foe.
MagnitudeLevel: 16ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
AmnesiaLevel: 21psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
RestLevel: 26psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
EarthquakeLevel: 36ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
Future SightLevel: 46psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
FissureLevel: 56ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

Egg Moves (3)

Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Sparkelectric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.

TM/HM Moves (36)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Whiscash. Use these types to counter it effectively.

Resistances & Immunities

Types that Whiscash resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Whiscash differs across the games we cover →

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