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Marshtompin Pokémon Heart & Soul

waterground

Pokédex Entry

Mud Fish Pokémon

Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.

Marshtomp in Pokémon Heart & Soul

Marshtomp is #259 in the Pokédex for Pokémon marshtomp. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGround
Dex
#259
Abilities
TORRENT(Primary)

Ups Water moves in a pinch.

DAMP(Secondary)

Prevents self-destruction.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Marshtomp isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Mud SlapLevel: 6ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
BideLevel: 15normal
1010
Endures attack for 2 turns to retaliate double.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces Speed.
ForesightLevel: 20normal
0040
Negates the foe's efforts to heighten evasiveness.
Mud SportLevel: 25ground
0015
Covers the user in mud to weaken all Electric moves.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Muddy WaterLevel: 37water
08510
Attacks with muddy water. May lower accuracy.
ProtectLevel: 42normal
0010
Evades attack, but may fail if used in succession.
EarthquakeLevel: 46ground
10010010
A powerful quake that hits all other POKéMON.
EndeavorLevel: 53normal
11005
Cuts foe's HP to equal user's HP.

Egg Moves (6)

Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Cursenormal
0010
A move that functions differently for GHOSTS.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Ice Ballice
309020
A 5-turn attack that gains power on successive hits.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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