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Electivirein Pokémon Heart & Soul

electric
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Pokédex Entry

Thunderbolt Pokémon

When it gets excited, it thumps its chest. With every thud, thunder roars, electric sparks shower all around and blue sparks begin to crackle between its horns.

Electivire in Pokémon Heart & Soul

Electivire is #466 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#169 Johto Dex · #466 National
Abilities
Motor Drive(Primary)

Electricity raises Speed.

Vital Spirit(Secondary)

Prevents sleep.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
270
EV Yield
3 Attack
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Elekid to Lv. 30
• Level up Electabuzz holding Electirizer
• Use Electirizer on Electabuzz

How to Obtain

Electivire has no wild encounters recorded in this game. Evolve electabuzz or elekid to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Ion DelugeLevel: 1electric
PWR0ACC0PP25
Electrifies Normal-type moves with charged atoms.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Low KickLevel: 1fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Thunder ShockLevel: 5electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Low KickLevel: 8fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
SwiftLevel: 12normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Shock WaveLevel: 15electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Thunder WaveLevel: 19electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electro BallLevel: 22electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Light ScreenLevel: 26psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Thunder PunchLevel: 29electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
DischargeLevel: 36electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ScreechLevel: 42normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ThunderboltLevel: 49electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 55electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Giga ImpactLevel: 62normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.
Volt TackleLevel: 63electric
PWR120ACC100PP15
A life-risking tackle that slightly hurts the user.
Electric TerrainLevel: 65electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Egg Moves (11)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Hammer Armfighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Low KickLevel: 1fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Thunder ShockLevel: 7electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Low KickLevel: 10fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
SwiftLevel: 16normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Shock WaveLevel: 19electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Light ScreenLevel: 25psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Thunder PunchLevel: 28electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
DischargeLevel: 37electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ThunderboltLevel: 43electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ScreechLevel: 52normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ThunderLevel: 58electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
Giga ImpactLevel: 67normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Egg Moves (7)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.

TM/HM Moves (46)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electivire. Use these types to counter it effectively.

Resistances & Immunities

Types that Electivire resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electivire differs across the games we cover →

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