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Aggronin Pokémon Heart & Soul

steelrock
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Pokédex Entry

Iron Armor Pokémon

Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles.

Aggron in Pokémon Heart & Soul

Aggron is #306 in the Pokédex for Pokémon Heart & Soul. This page covers its steel/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelRock
Dex
#306
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Rock Head(Secondary)

Prevents recoil damage.

Heavy Metal(Hidden)

Doubles weight.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Defense
Wild Held Items
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Aggron has no wild encounters recorded in this game. Evolve lairon or aron to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Mud SlapLevel: 4ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 7normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Metal ClawLevel: 10steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Rock TombLevel: 13rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
ProtectLevel: 16normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
RoarLevel: 19normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
Iron HeadLevel: 22steel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
Rock SlideLevel: 25rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Metal SoundLevel: 31steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Iron TailLevel: 35steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Iron DefenseLevel: 39steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Double EdgeLevel: 45normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
AutotomizeLevel: 51steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Heavy SlamLevel: 57steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Metal BurstLevel: 63steel
PWR1ACC100PP10
Retaliates any hit with greater power.

Egg Moves (12)

Endeavornormal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Iron Headsteel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
Dragon Rushdragon
PWR100ACC75PP10
Tackles the foe with menace. May cause flinching.
Head Smashrock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.
Superpowerfighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
HardenLevel: 4normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 10normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Metal ClawLevel: 13steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Iron DefenseLevel: 17steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
RoarLevel: 21normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
Take DownLevel: 25normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Iron TailLevel: 29steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
ProtectLevel: 37normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Metal SoundLevel: 50steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Double EdgeLevel: 63normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (4)

Endeavornormal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Stompnormal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (59)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
8
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Aggron. Use these types to counter it effectively.

Resistances & Immunities

Types that Aggron resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Aggron differs across the games we cover →

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