Nosepassin Pokémon Heart & Soul
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Pokédex Entry
Compass Pokémon
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Nosepass in Pokémon Heart & Soul
Nosepass is #299 in the Pokédex for Pokémon Heart & Soul. This page covers its rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.
Negates 1-hit KO attacks.
Traps Steel-type Pokémon.
Powers up in a sandstorm.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Akala Isle | Lv. 60 | static | - | - | - |
Wild Encounters (5)
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 4Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| BlockLevel: 7Block | normal | PWR0 | ACC0 | PP5 | ||
| Blocks the foe's way and prevents escape. | ||||||
| Rock ThrowLevel: 10Rock Throw | rock | PWR50 | ACC0 | PP15 | ||
| Throws small rocks to strike the foe. | ||||||
| Thunder WaveLevel: 13Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| RestLevel: 16Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SparkLevel: 19Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Rock SlideLevel: 22Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| Hits the foe with an avalanche of rocks. | ||||||
| Power GemLevel: 25Power Gem | rock | PWR0 | ACC100 | PP20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Rock BlastLevel: 28Rock Blast | rock | PWR25 | ACC0 | PP10 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| DischargeLevel: 31Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| SandstormLevel: 34Sandstorm | rock | PWR0 | ACC0 | PP10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Earth PowerLevel: 37Earth Power | ground | PWR90 | ACC100 | PP10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| Stone EdgeLevel: 40Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| Lock OnLevel: 43Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| Zap CannonLevel: 43Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| MagnitudeMagnitude | ground | PWR1 | ACC100 | PP30 | |
| A ground-shaking attack of random intensity. | |||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | |
| Attack lasting 5 turns with rising intensity. | |||||
| Double EdgeDouble Edge | normal | PWR0 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| BlockBlock | normal | PWR0 | ACC0 | PP5 | |
| Blocks the foe's way and prevents escape. | |||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | |
| Sets floating stones that hurt a foe switching in. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| Wide GuardWide Guard | rock | PWR0 | ACC0 | PP10 | |
| Evades wide-ranging attacks for one turn. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (10)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 7Harden | normal | PWR0 | ACC0 | PP30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Rock ThrowLevel: 13Rock Throw | rock | PWR50 | ACC0 | PP15 | ||
| Throws small rocks to strike the foe. | ||||||
| BlockLevel: 16Block | normal | PWR0 | ACC0 | PP5 | ||
| Blocks the foe's way and prevents escape. | ||||||
| Thunder WaveLevel: 22Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Rock SlideLevel: 28Rock Slide | rock | PWR75 | ACC90 | PP10 | ||
| Hits the foe with an avalanche of rocks. | ||||||
| SandstormLevel: 31Sandstorm | rock | PWR0 | ACC0 | PP10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| RestLevel: 37Rest | psychic | PWR0 | ACC0 | PP0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Zap CannonLevel: 43Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Lock OnLevel: 46Lock On | normal | PWR0 | ACC0 | PP5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| ExplosionExplosion | normal | PWR0 | ACC100 | PP5 | TM64TM64 | |
| Inflicts severe damage but makes the user faint. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock PolishRock Polish | rock | PWR0 | ACC0 | PP20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Nosepass. Use these types to counter it effectively.
Resistances & Immunities
Types that Nosepass resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Nosepass, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.