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Nosepassin Pokémon Heart & Soul

rock

Pokédex Entry

Compass Pokémon

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Nosepass in Pokémon Heart & Soul

Nosepass is #299 in the Pokédex for Pokémon nosepass. This page covers its rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 9 encounter locations.

Type
Rock
Dex
#299
Abilities
STURDY(Primary)

Negates 1-hit KO attacks.

MAGNET PULL(Secondary)

Traps Steel-type Pokémon.

SAND FORCE(Hidden)

Powers up in a sandstorm.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
EV Yield
1 Defense
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5

How to Obtain

Nosepass can be found common in Granite Cave B2f while Rock Smash, in Fuchsia City Safari Zone Cave Hns (rare), and in Sinjoh Ruins Hns while walking or Rock Smash (rare), among two other areas. Wild ones range from level 10 to 60. There's a one-time encounter in Akala Isle hns at level 60.

LocationLevelMethodFormHeld ItemPrerequisite
Akala Isle hnsLv. 60static---

Wild Encounters (6)

Level Up Moves (10)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 7normal
0030
Stiffens the body's muscles to raise Defense.
Rock ThrowLevel: 13rock
50015
Throws small rocks to strike the foe.
BlockLevel: 16normal
005
Blocks the foe's way and prevents escape.
Thunder WaveLevel: 22electric
0020
A weak jolt of electricity that paralyzes the foe.
Rock SlideLevel: 28rock
759010
Hits the foe with an avalanche of rocks.
SandstormLevel: 31rock
0010
Causes a sandstorm that rages for several turns.
RestLevel: 37psychic
000
The user sleeps for 2 turns, restoring HP and status.
Zap CannonLevel: 43electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 46normal
005
Locks on to the foe to ensure the next move hits.

Egg Moves (3)

Magnitudeground
110030
A ground-shaking attack of random intensity.
Rolloutrock
309020
Attack lasting 5 turns with rising intensity.
Explosionnormal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (34)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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