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Marillin Pokémon Heart & Soul

waterfairy
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Pokédex Entry

Aqua Mouse Pokémon

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.

Marill in Pokémon Heart & Soul

Marill is #183 in the Pokédex for Pokémon Heart & Soul. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
WaterFairy

Without the Fairy type: Water

Dex
#140 Johto Dex · #183 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
88
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Look for Marill common in Mt. Mortar 1F North while surfing or walking, common in Mt. Mortar 1F South while surfing or walking, and common in Mt. Mortar 2F while surfing or walking, among four other areas. Wild ones range from level eight to 35.

Wild Encounters (11)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Tail WhipLevel: 2normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water SportLevel: 5water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
BubbleLevel: 7water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
Defense CurlLevel: 10normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 10rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 13water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Helping HandLevel: 16normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Aqua TailLevel: 20water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Play RoughLevel: 23fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Aqua RingLevel: 28water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Rain DanceLevel: 31water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Double EdgeLevel: 37normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
SuperpowerLevel: 40fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 47water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (13)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Aqua Jetwater
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Superpowerfighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Defense CurlLevel: 3normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 10water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 15rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Bubble BeamLevel: 21water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Double EdgeLevel: 28normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Rain DanceLevel: 36water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 45water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (8)

Light Screenpsychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Marill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
CharmLevel: 10(Azurill · Level 10)fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
SlamLevel: 20(Azurill · Level 20)normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
BounceLevel: 23(Azurill · Level 23)flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

TM/HM Moves (33)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marill differs across the games we cover →

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