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Probopassin Pokémon Heart & Soul

rocksteel
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Pokédex Entry

Compass Pokémon

It freely controls three units called Mini-Noses using magnetic force. With them, it can attack its foes from three directions.

Probopass in Pokémon Heart & Soul

Probopass is #476 in the Pokédex for Pokémon Heart & Soul. This page covers its rock/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
RockSteel
Dex
#476
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Magnet Pull(Secondary)

Traps Steel-type Pokémon.

Sand Force(Hidden)

Powers up in a sandstorm.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
184
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

Evolution Chain

Base form
• Level up Nosepass at Route10
• Level up Nosepass at Power Plant
• Use Thunder Stone on Nosepass

How to Obtain

You can catch Probopass in Akala Isle (very rare). Wild ones range from level 43 to 45.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (25)

Tri AttackLevel: 0normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
Tri AttackLevel: 1normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
Magnetic FluxLevel: 1electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.
Magnet RiseLevel: 1electric
PWR0ACC0PP10
The user levitates with electromagnetism.
GravityLevel: 1psychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Wide GuardLevel: 1rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
BlockLevel: 1normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Magnet BombLevel: 1steel
PWR60ACC0PP20
Launches a magnet that strikes without fail.
Iron DefenseLevel: 4steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
BlockLevel: 7normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Magnet BombLevel: 10steel
PWR60ACC0PP20
Launches a magnet that strikes without fail.
Thunder WaveLevel: 13electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
RestLevel: 16psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SparkLevel: 19electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Rock SlideLevel: 22rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Power GemLevel: 25rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Rock BlastLevel: 28rock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
DischargeLevel: 31electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
SandstormLevel: 34rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Earth PowerLevel: 37ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Stone EdgeLevel: 40rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Lock OnLevel: 43normal
PWR0ACC0PP5
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 43electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

Egg Moves (7)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Blocknormal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Wide Guardrock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

GravityLevel: 1psychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Magnet RiseLevel: 1electric
PWR0ACC0PP10
The user levitates with electromagnetism.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Magnet BombLevel: 1steel
PWR60ACC0PP20
Launches a magnet that strikes without fail.
BlockLevel: 1normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Iron DefenseLevel: 7steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Magnet BombLevel: 13steel
PWR60ACC0PP20
Launches a magnet that strikes without fail.
BlockLevel: 19normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Thunder WaveLevel: 25electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Rock SlideLevel: 31rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
SandstormLevel: 37rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
RestLevel: 43psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Power GemLevel: 49rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
DischargeLevel: 55electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Stone EdgeLevel: 61rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Zap CannonLevel: 67electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 73normal
PWR0ACC0PP5
Locks on to the foe to ensure the next move hits.
Earth PowerLevel: 79ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.

Egg Moves (3)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Explosionnormal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Probopass cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

HardenLevel: 4(Nosepass · Level 4)normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Rock ThrowLevel: 10(Nosepass · Level 10)rock
PWR50ACC0PP15
Throws small rocks to strike the foe.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
8
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Probopass. Use these types to counter it effectively.

Resistances & Immunities

Types that Probopass resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Probopass differs across the games we cover →

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