Accent Image to accompany hero

Haunterin Pokémon Ghost Grey

ghostpoison

Pokédex Entry

Gas Pokémon

In total darkness, where nothing is visible, Haunter lurks, silently stalking its next victim.

Haunter in Pokémon Ghost Grey

Haunter is #93 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 20 encounter locations.

Type
GhostPoison
Dex
#093 Regional Dex
Abilities

Not hit by Ground attacks.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
126
EV Yield
None
Wild Held Items
Weak To
ground ×2psychic ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.25bug ×0.25fairy ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Gastly to Lv. 25
Level up Haunter to Lv. 40

How to Obtain

Haunter appears in Safari Zone (uncommon), in Forest Temple (rare), and in Seafoam Islands (rare), among one other area. Wild ones range from level 24 to 52.

Wild Encounters (4)

Level Up Moves (17)

HypnosisLevel: 1psychic
06020
Hypnotic suggestion is used to make the foe fall into a deep sleep.
LickLevel: 1ghost
3010030
The foe is licked and hit with a long tongue. It may also paralyze.
SpiteLevel: 1ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
SpiteLevel: 5ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
Mean LookLevel: 8normal
01005
The foe is fixed with a mean look that prevents it from escaping.
CurseLevel: 12typeless
0010
A move that works differently for the Ghost-type and all the other types.
Night ShadeLevel: 15ghost
110015
An attack with a mirage that inflicts damage matching the user's level.
Confuse RayLevel: 19ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
Shadow SneakLevel: 22ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
Shadow PunchLevel: 25ghost
60020
The user throws a punch from the shadows. It cannot be evaded.
PaybackLevel: 28dark
4510010
An attack move that gains in intensity if the target has hurt the user.
Shadow BallLevel: 33ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dream EaterLevel: 39psychic
10010015
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Dark PulseLevel: 44dark
701005
The user releases a horrible aura that damages the foe.
Destiny BondLevel: 50ghost
005
If the user faints, the foe delivering the final hit also faints.
HexLevel: 55ghost
5010010
This attack does double damage to a target affected by a status problem.
NightmareLevel: 61ghost
010015
A sleeping foe is shown a nightmare that inflicts some damage every turn.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (19)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

3
Weaknesses
5
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Haunter. Use these types to counter it effectively.

Resistances & Immunities

Types that Haunter resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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