Accent Image to accompany hero

Haunterin Pokémon Crystal Advance Redux

ghostpoison

Pokédex Entry

Gas Pokémon

If you get the feeling of being watched in darkness when nobody is around, Haunter is there.

Haunter in Pokémon Crystal Advance Redux

Haunter is #93 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ghost/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 10 encounter locations.

Type
GhostPoison
Dex
#093
Abilities

Grants Immunity from Ground-Type damage.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
126
EV Yield
2 SpecialAttack
Weak To
ground ×2psychic ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.25bug ×0.25fairy ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Gastly to Lv. 25
Level up Haunter holding Spelltag

How to Obtain

Haunter appears in Ecruteak City (rare), in Goldenrod City (rare), and in Olivine City (rare), among seven other areas. Wild ones range from level 15 to 53.

Wild Encounters (11)

Evolution Moves (1)

Moves learned upon evolving into Haunter.

Skill Swappsychic
PWR0ACC100PP10
The user employs its psychic power to swap abilities with the foe.

Level Up Moves (22)

HypnosisLevel: 1psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
LickLevel: 1ghost
PWR20ACC100PP30
The foe is licked and hit with a long tongue. It may also paralyze.
SmogLevel: 1poison
PWR20ACC70PP20
The foe is attacked with exhaust gases. It may also poison the foe.
SpiteLevel: 3ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Mean LookLevel: 5normal
PWR0ACC0PP5
The foe is fixed with a mean look that prevents it from escaping.
CurseLevel: 7ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
PaybackLevel: 10dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Night ShadeLevel: 13ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
Confuse RayLevel: 16ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Ominous WindLevel: 19ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
VenoshockLevel: 22poison
PWR65ACC100PP10
The foe is soaked by a special acid. Its power doubles if the foe is poisoned.
HexLevel: 27ghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.
TauntLevel: 31dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
Dream EaterLevel: 35psychic
PWR100ACC100PP15
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Dark PulseLevel: 38dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
Shadow BallLevel: 42ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Will-O-WispLevel: 45fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Energy BallLevel: 49grass
PWR80ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Dazzling GleamLevel: 53fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
Destiny BondLevel: 57ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Sludge BombLevel: 62poison
PWR90ACC100PP10
Filthy sludge is hurled at the foe. It may poison the target.
Focus BlastLevel: 68fighting
PWR120ACC70PP5
The user unleashes its power. It may also lower the foe's Sp. Def.

TM/HM Moves (19)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.

Move Tutor Moves (23)

Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

4
Weaknesses
4
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Haunter. Use these types to counter it effectively.

Resistances & Immunities

Types that Haunter resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Haunter differs across the games we cover →

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