Gastlyin Pokémon Ghost Grey
Pokédex Entry
Gas Pokémon
A sinister gaseous being which lulls victims to sleep and suffocation by wrapping the innocent in its form.
Gastly in Pokémon Ghost Grey
Gastly is #92 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.
Not hit by Ground attacks.
How to Obtain
Wild Encounters (3)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| HypnosisLevel: 1Hypnosis | psychic | 0 | 60 | 20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| LickLevel: 1Lick | ghost | 30 | 100 | 30 | ||
| The foe is licked and hit with a long tongue. It may also paralyze. | ||||||
| SpiteLevel: 5Spite | ghost | 0 | 100 | 10 | ||
| A move that cuts 2 to 5 PP from the move last used by the foe. | ||||||
| Mean LookLevel: 8Mean Look | normal | 0 | 100 | 5 | ||
| The foe is fixed with a mean look that prevents it from escaping. | ||||||
| CurseLevel: 12Curse | typeless | 0 | 0 | 10 | ||
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Night ShadeLevel: 15Night Shade | ghost | 1 | 100 | 15 | ||
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| Confuse RayLevel: 19Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Shadow SneakLevel: 22Shadow Sneak | ghost | 40 | 100 | 30 | ||
| The user extends its shadow to attack. It is certain to strike first. | ||||||
| PaybackLevel: 26Payback | dark | 45 | 100 | 10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| Shadow BallLevel: 29Shadow Ball | ghost | 80 | 100 | 10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Dream EaterLevel: 33Dream Eater | psychic | 100 | 100 | 15 | ||
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Dark PulseLevel: 36Dark Pulse | dark | 70 | 100 | 5 | ||
| The user releases a horrible aura that damages the foe. | ||||||
| Destiny BondLevel: 40Destiny Bond | ghost | 0 | 0 | 5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
| HexLevel: 43Hex | ghost | 50 | 100 | 10 | ||
| This attack does double damage to a target affected by a status problem. | ||||||
| NightmareLevel: 47Nightmare | ghost | 0 | 100 | 15 | ||
| A sleeping foe is shown a nightmare that inflicts some damage every turn. |
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
Weaknesses
Types that deal increased damage to Gastly. Use these types to counter it effectively.
Resistances & Immunities
Types that Gastly resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Gastly, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
gastly in 9 gamesPolished CrystalModern EmeraldSour CrystalEmerald LegacyPokémon OrangeHeart & SoulAmbrosiaSoulGoldJohto LegendsghostpoisonSame typing and stats as this game
gastly in Red++ghostpoisonSp. Def 100 +65