Accent Image to accompany hero

Deeminiin Pokémon Ghost Grey

ghostdark

Deemini in Pokémon Ghost Grey

Deemini is #408 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GhostDark
Dex
#408 Regional Dex
Abilities

Promotes added effects.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
211
EV Yield
None
Wild Held Items
None
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic

Evolution Chain

How to Obtain

Deemini isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

PsywaveLevel: 1psychic
110015
The foe is attacked with an odd, hot energy wave that varies in intensity.
TrickLevel: 5psychic
010010
A move that tricks the foe into trading held items with the user.
7-Up BeamLevel: 10ice
1209021
A move that boosts the power of the ally's attack in a battle.
SafeguardLevel: 15normal
0025
It protects the user's party from all status problems for five turns.
DragonbreathLevel: 20dragon
6010020
The foe is hit with an incredible blast of breath that may also paralyze.
ProtectLevel: 25normal
0010
Enables the user to evade all attacks. It may fail if used in succession.
RefreshLevel: 30normal
010020
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Head PeckLevel: 35dark
01001
A burst of light injures the foe. It may also lower the foe's Sp. Def.
Zen HeadbuttLevel: 40psychic
8010015
The user focuses and rams the foe. It may also make the foe flinch.
RecoverLevel: 45normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
Dragon DanceLevel: 50dragon
0020
A mystic, powerful dance that boosts the user's Attack and Speed stats.
PsychicLevel: 55psychic
9010010
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
TM50Level: 60typeless
562855
Attacks two to five times in a row.
Magic CoatLevel: 65psychic
010015
Reflects back the foe's Leech Seed and any status- damaging move.
Dragon PulseLevel: 70dragon
9010010
The foe is attacked with a shock wave generated by the user's gaping mouth.
MementoLevel: 75dark
010010
The user faints, but sharply lowers the foe's Attack and Sp. Atk.

TM/HM Moves (37)

Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
5010020TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Swords Dancenormal
0020TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
10010010TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
U-turnbug
7010020TM37
After attacking, the user switches places with a party Pokémon.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
5510015TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (2)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.

Type Summary

2
Weaknesses
2
Resistances
1
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Deemini. Use these types to counter it effectively.

Resistances & Immunities

Types that Deemini resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

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