Deeminiin Pokémon Ghost Grey
ghostdark
Deemini in Pokémon Ghost Grey
Deemini is #408 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/dark typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostDark
Dex
#408 Regional Dex
Abilities
Promotes added effects.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
Base Exp
211
EV Yield
None
Wild Held Items
None
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic
Evolution Chain
How to Obtain
Deemini isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsywaveLevel: 1Psywave | psychic | 1 | 100 | 15 | ||
| The foe is attacked with an odd, hot energy wave that varies in intensity. | ||||||
| TrickLevel: 5Trick | psychic | 0 | 100 | 10 | ||
| A move that tricks the foe into trading held items with the user. | ||||||
| 7-Up BeamLevel: 107-Up Beam | ice | 120 | 90 | 21 | ||
| A move that boosts the power of the ally's attack in a battle. | ||||||
| SafeguardLevel: 15Safeguard | normal | 0 | 0 | 25 | ||
| It protects the user's party from all status problems for five turns. | ||||||
| DragonbreathLevel: 20Dragonbreath | dragon | 60 | 100 | 20 | ||
| The foe is hit with an incredible blast of breath that may also paralyze. | ||||||
| ProtectLevel: 25Protect | normal | 0 | 0 | 10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RefreshLevel: 30Refresh | normal | 0 | 100 | 20 | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| Head PeckLevel: 35Head Peck | dark | 0 | 100 | 1 | ||
| A burst of light injures the foe. It may also lower the foe's Sp. Def. | ||||||
| Zen HeadbuttLevel: 40Zen Headbutt | psychic | 80 | 100 | 15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| RecoverLevel: 45Recover | normal | 0 | 0 | 10 | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | ||||||
| Dragon DanceLevel: 50Dragon Dance | dragon | 0 | 0 | 20 | ||
| A mystic, powerful dance that boosts the user's Attack and Speed stats. | ||||||
| PsychicLevel: 55Psychic | psychic | 90 | 100 | 10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| TM50Level: 60TM50 | typeless | 56 | 28 | 55 | ||
| Attacks two to five times in a row. | ||||||
| Magic CoatLevel: 65Magic Coat | psychic | 0 | 100 | 15 | ||
| Reflects back the foe's Leech Seed and any status- damaging move. | ||||||
| Dragon PulseLevel: 70Dragon Pulse | dragon | 90 | 100 | 10 | ||
| The foe is attacked with a shock wave generated by the user's gaping mouth. | ||||||
| MementoLevel: 75Memento | dark | 0 | 100 | 10 | ||
| The user faints, but sharply lowers the foe's Attack and Sp. Atk. |
TM/HM Moves (37)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| X-ScissorX-Scissor | bug | 80 | 100 | 15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Flame ChargeFlame Charge | fire | 50 | 100 | 20 | TM11TM11 | |
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| DazzleDazzle | fairy | 80 | 100 | 10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| U-turnU-turn | bug | 70 | 100 | 20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (2)
Type Summary
2
Weaknesses
2
Resistances
1
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Deemini. Use these types to counter it effectively.
Resistances & Immunities
Types that Deemini resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Deemini, either offensively or defensively.
IT'SA ME!!
fightingdark
2× STAB damage • Resists ghost
2×Good
Ribombee
bugfairy
2× STAB damage • Resists dark
2×Good
Human
normal
Immune to ghost
Good
Miltank
normal
Immune to ghost
Good
BOBBY SIPS
normal
Immune to ghost
Good
Snorlax
normal
Immune to ghost
Good
Chatot
normalflying
Immune to ghost
Good
Missingno.
normaltypeless
Immune to ghost
Good
Klefkorpse
ghostfairy
2× STAB damage
2×
Tinkatweet
fairyghost
2× STAB damage
2×
Tinkatrick
fairyghost
2× STAB damage
2×
Tinkotreat
fairyghost
2× STAB damage
2×
Annihilape
fightingghost
2× STAB damage
2×
FluterMane
ghostfairy
2× STAB damage
2×
Mimikyu
ghostfairy
2× STAB damage
2×
Discomfrey
fairyghost
2× STAB damage
2×
Hauntochan
fightingghost
2× STAB damage
2×
Hauntolee
fightingghost
2× STAB damage
2×
Hauntotop
fightingghost
2× STAB damage
2×
Hawlucha
fightingghost
2× STAB damage
2×
Base Stats
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