Chandelurein Pokémon Ghost Grey
Pokédex Entry
Luring Pokémon
Anything burned by the hypnotic flames of Chandelure are fated to wander the space between heaven and hell forever.
Chandelure in Pokémon Ghost Grey
Chandelure is #609 in the Pokédex for Pokémon Ghost Grey. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Ups Fire moves in a pinch.
Powers up if hit by Fire.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| EmberLevel: 1Ember | fire | 40 | 100 | 25 | ||
| The foe is attacked with small flames. The foe may suffer a burn. | ||||||
| SmogLevel: 1Smog | poison | 30 | 70 | 20 | ||
| The foe is attacked with exhaust gases. It may also poison the foe. | ||||||
| Ghost FlameLevel: 1Ghost Flame | ghost | 40 | 95 | 35 | ||
| A small flicker of spectral flame that does little damage. | ||||||
| Flame BurstLevel: 1Flame Burst | fire | 70 | 100 | 15 | ||
| The user attacks the foe with a bursting flame. | ||||||
| Confuse RayLevel: 16Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Night ShadeLevel: 18Night Shade | ghost | 1 | 100 | 15 | ||
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| Will-O-WispLevel: 20Will-O-Wisp | fire | 0 | 85 | 15 | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| IncinerateLevel: 24Incinerate | fire | 60 | 100 | 15 | ||
| The user burns the foe completely, rendering a held Berry useless. | ||||||
| HexLevel: 28Hex | ghost | 50 | 100 | 10 | ||
| This attack does double damage to a target affected by a status problem. | ||||||
| CurseLevel: 32Curse | typeless | 0 | 0 | 10 | ||
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Shadow BallLevel: 36Shadow Ball | ghost | 80 | 100 | 10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Flame BurstLevel: 38Flame Burst | fire | 70 | 100 | 15 | ||
| The user attacks the foe with a bursting flame. | ||||||
| InfernoLevel: 41Inferno | fire | 100 | 50 | 5 | ||
| The foe is engulfed by an intense fire that is sure to leave a burn. | ||||||
| ImprisonLevel: 47Imprison | psychic | 0 | 100 | 10 | ||
| Prevents foes from using any move that is also known by the user. | ||||||
| Pain SplitLevel: 54Pain Split | normal | 0 | 100 | 20 | ||
| The user adds its HP to the foe's HP, then equally shares the total HP. | ||||||
| OverheatLevel: 60Overheat | fire | 130 | 90 | 5 | ||
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
| MementoLevel: 66Memento | dark | 0 | 100 | 10 | ||
| The user faints, but sharply lowers the foe's Attack and Sp. Atk. | ||||||
| Blast BurnLevel: 68Blast Burn | fire | 150 | 90 | 5 | ||
| The foe is hit with a huge explosion. The user can't move on the next turn. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Flame ChargeFlame Charge | fire | 50 | 100 | 20 | TM11TM11 | |
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| DazzleDazzle | fairy | 80 | 100 | 10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| OverheatOverheat | fire | 130 | 90 | 5 | TM50TM50 | |
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. |
Type Summary
Weaknesses
Types that deal increased damage to Chandelure. Use these types to counter it effectively.
Resistances & Immunities
Types that Chandelure resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Chandelure, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.