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Lampentin Pokémon Ghost Grey

fireghost

Pokédex Entry

Lantern Pokémon

As one's soul leaves their body, a Lampent may appear, for it is the soul's new vessel in death.

Lampent in Pokémon Ghost Grey

Lampent is #608 in the Pokédex for Pokémon Ghost Grey. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FireGhost
Dex
#005 Regional Dex · #608 National
Abilities
Blaze(Primary)

Ups Fire moves in a pinch.

Flash Fire(Secondary)

Powers up if hit by Fire.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
142
EV Yield
None
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

How to Obtain

Lampent has no wild encounters recorded in this game. Evolve Litwick to get one.

Level Up Moves (17)

LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
EmberLevel: 1fire
PWR40ACC100PP25
The foe is attacked with small flames. The foe may suffer a burn.
SmogLevel: 1poison
PWR30ACC70PP20
The foe is attacked with exhaust gases. It may also poison the foe.
Ghost FlameLevel: 1ghost
PWR40ACC95PP35
A small flicker of spectral flame that does little damage.
Confuse RayLevel: 16ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Night ShadeLevel: 18ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
Will-O-WispLevel: 20fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
IncinerateLevel: 24fire
PWR60ACC100PP15
The user burns the foe completely, rendering a held Berry useless.
HexLevel: 28ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
CurseLevel: 32typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Shadow BallLevel: 36ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
InfernoLevel: 40fire
PWR100ACC50PP5
The foe is engulfed by an intense fire that is sure to leave a burn.
ImprisonLevel: 46psychic
PWR0ACC100PP10
Prevents foes from using any move that is also known by the user.
Pain SplitLevel: 52normal
PWR0ACC100PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
OverheatLevel: 58fire
PWR130ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.
MementoLevel: 64dark
PWR0ACC100PP10
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
Blast BurnLevel: 66fire
PWR150ACC90PP5
The foe is hit with a huge explosion. The user can't move on the next turn.

TM/HM Moves (27)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Overheatfire
PWR130ACC90PP5TM50
An intense attack that also sharply reduces the user's Sp. Atk stat.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (15)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

4
Weaknesses
7
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Lampent. Use these types to counter it effectively.

Resistances & Immunities

Types that Lampent resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lampent differs across the games we cover →

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