Chandelurein Pokémon Heart & Soul
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Pokédex Entry
Luring Pokémon
Being consumed in Chandelure's flame burns up the spirit, leaving the body behind. By waving the flames on its arms, it puts its foes into a hypnotic trance.
Chandelure in Pokémon Heart & Soul
Chandelure is #609 in the Pokédex for Pokémon Heart & Soul. This page covers its ghost/fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Powers up if hit by fire.
Burns the foe on contact.
Passes through barriers.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (5)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Pain SplitLevel: 1Pain Split | normal | PWR0 | ACC0 | PP20 | ||
| Adds the user and foe's HP, then shares them equally. | ||||||
| SmogLevel: 1Smog | poison | PWR0 | ACC70 | PP20 | ||
| An exhaust-gas attack that may also poison. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Flame BurstLevel: 1Flame Burst | fire | PWR70 | ACC100 | PP15 | ||
| A bursting flame that does damage to all foes. | ||||||
| HexLevel: 1Hex | ghost | PWR0 | ACC100 | PP10 | ||
| Does double damage if the foe has a status problem. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acid ArmorAcid Armor | poison | PWR0 | ACC0 | PP0 | |
| Liquifies the user's body to sharply raise Defense. | |||||
| Heat WaveHeat Wave | fire | PWR0 | ACC90 | PP10 | |
| Exhales a hot breath on the foes. May inflict a burn. | |||||
| HazeHaze | ice | PWR0 | ACC0 | PP30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | |||||
| AcidAcid | poison | PWR40 | ACC100 | PP30 | |
| Sprays a hide-melting acid. May lower Sp. Def.May lower Defense. | |||||
| Clear SmogClear Smog | poison | PWR50 | ACC0 | PP15 | |
| Attacks with white haze that eliminates all stat changes. | |||||
| Power SplitPower Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Attack and Sp. Atk with the foe. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (4)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SmogLevel: 1Smog | poison | PWR0 | ACC70 | PP20 | ||
| An exhaust-gas attack that may also poison. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Flame BurstLevel: 1Flame Burst | fire | PWR70 | ACC100 | PP15 | ||
| A bursting flame that does damage to all foes. | ||||||
| HexLevel: 1Hex | ghost | PWR0 | ACC100 | PP10 | ||
| Does double damage if the foe has a status problem. | ||||||
Pre-evolution-only Moves (9)
These moves must be learned before evolving; Chandelure cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| EmberLevel: 1(Lampent · Level 1)Ember | fire | PWR40 | ACC100 | PP25 | |||
| A weak fire attack that may inflict a burn. | |||||||
| AstonishLevel: 1(Lampent · Level 1)Astonish | ghost | PWR30 | ACC100 | PP15 | |||
| Attack that may shock the foe into flinching. | |||||||
| MinimizeLevel: 1(Lampent · Level 1)Minimize | normal | PWR0 | ACC0 | PP0 | |||
| Minimizes the user's size to sharply raise evasiveness.raise evasiveness. | |||||||
| Fire SpinLevel: 7(Lampent · Level 7)Fire Spin | fire | PWR0 | ACC0 | PP15 | |||
| Traps the foe in a ring of fire for turns. | |||||||
| Night ShadeLevel: 13(Lampent · Level 13)Night Shade | ghost | PWR1 | ACC100 | PP15 | |||
| Inflicts damage identical to the user's level. | |||||||
| ImprisonLevel: 24(Lampent · Level 24)Imprison | psychic | PWR0 | ACC0 | PP10 | |||
| Prevents foes from using moves known by the user. | |||||||
| MementoLevel: 33(Lampent · Level 33)Memento | dark | PWR0 | ACC0 | PP10 | |||
| The user faints and harshly lowers foes Atk and Sp.Atk. | |||||||
| InfernoLevel: 38(Lampent · Level 38)Inferno | fire | PWR100 | ACC50 | PP5 | |||
| Powerful and sure to inflict a burn, but inaccurate. | |||||||
| CurseLevel: 45(Lampent · Level 45)Curse | ghost | PWR0 | ACC0 | PP10 | |||
| A move that functions differently for GHOSTS. | |||||||
TM/HM Moves (39)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EmbargoEmbargo | dark | PWR0 | ACC100 | PP15 | TM63TM63 | |
| Prevents the foe from using any items. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| OverheatOverheat | fire | PWR0 | ACC90 | PP5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Chandelure. Use these types to counter it effectively.
Resistances & Immunities
Types that Chandelure resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Chandelure, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Chandelure differs across the games we cover →