Accent Image to accompany hero

Mewtwoin Pokémon SoulGold

psychic

Pokédex Entry

Genetic Pokémon

A Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.

Mewtwo in Pokémon SoulGold

Mewtwo is #150 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#150
Abilities
Pressure(Primary)

Raises foe's PP usage.

Unnerve(Secondary)

Foes can't eat Berries.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
340
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

There's a one-time encounter in Altering Cave at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Altering CaveLv. 70legendary---

Level Up Moves (16)

DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Life DewLevel: 1water
0010
Scatters water to restore the HP of itself and allies.
Ancient PowerLevel: 8rock
601005
An attack that may raise all stats.
Psycho CutLevel: 16psychic
7010020
Tears with psychic blades. High critical-hit ratio.
SafeguardLevel: 24normal
0025
Protects allies from status problems for 5 turns.
AmnesiaLevel: 32psychic
0020
Forgets about something and sharply raises Sp. Def.
Aura SphereLevel: 40fighting
0020
Attacks with an aura blast that cannot be evaded.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Power SwapLevel: 56psychic
0010
Swaps changes to Attack and Sp. Atk with the foe.
Guard SwapLevel: 56psychic
0010
Swaps changes to Defense and Sp. Def with the foe.
MistLevel: 64ice
0030
Creates a mist that stops reduction of stats.
PsystrikeLevel: 72psychic
10010010
Attacks with a psychic wave that does physical damage.
RecoverLevel: 80normal
0020
Recovers up to half the user's maximum HP.
Future SightLevel: 88psychic
8000
Heightens inner power to strike 2 turns later.

TM/HM Moves (64)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mewtwo. Use these types to counter it effectively.

Resistances & Immunities

Types that Mewtwo resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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