Accent Image to accompany hero

Mewtwoin Pokémon Orange

psychic

Pokédex Entry

Genetic Pokémon

Said to rest quietly in an undiscovered cave, this Pokémon was created solely for battling.

Mewtwo in Pokémon Pokémon Orange

Mewtwo is #150 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#246 Regional Dex · #150 National
Growth Rate
Slow
Gender Ratio
NaN% Male, NaN% Female
Egg Groups
noeggs
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

There's a one-time encounter in Victory Road Mystery Room at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Victory Road Mystery RoomLv. 70static---

Level Up Moves (11)

ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may confuse the foe.
DisableLevel: 1normal
PWR0ACC100PP20
Disables the foe's most recent move.
BarrierLevel: 11psychic
PWR0ACC100PP20
Sharply raises the user's DEFENSE.
SwiftLevel: 22normal
PWR60ACC100PP20
An attack that never misses.
SafeguardLevel: 33normal
PWR0ACC100PP25
Prevents all status problems.
Future SightLevel: 44psychic
PWR80ACC90PP15
An attack that hits on 3rd turn.
MistLevel: 55ice
PWR0ACC100PP30
Prevents stat reduction.
PsychicLevel: 66psychic
PWR90ACC100PP10
An attack that may lower SPCL.DEF.
AmnesiaLevel: 77psychic
PWR0ACC100PP20
Sharply raises the user's SPCL.DEF.
RecoverLevel: 88normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.
PsystrikeLevel: 99psychic
PWR100ACC100PP10
A wave that does physical damage.

TM/HM Moves (33)

Poweruppunchfighting
PWR40ACC100PP20TM01
An attack that may up user's ATTACK.
Water Pulsewater
PWR60ACC100PP20TM03
An attack that may confuse the foe.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower DEFENSE.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
PWR65ACC100PP20TM31
An attack that may lower SPEED.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Giga Impactnormal
PWR150ACC90PP5TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Tri Attacknormal
PWR80ACC100PP10TM49
Fires three kinds of beams at once.
Flashnormal
PWR0ACC100PP20TM50
Blinds the foe to reduce accuracy.
Strengthnormal
PWR90ACC100PP15HM04
A powerful physical attack.
Rock Smashfighting
PWR40ACC100PP15HM05
An attack that may lower DEFENSE.
Divewater
PWR90ACC100PP10HM06
1st turn: Dive 2nd turn: Attack
Rock Climbnormal
PWR110ACC85PP20HM08
An attack that may confuse the foe.

Move Tutor Moves (6)

Fire Punch(Trovitopolis Dept Store 5F)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunch(Route 52)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punch(Trovitopolis Dept Store 5F)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Dynamicpunch(Trovitopolis Dept Store 5F)fighting
PWR100ACC50PP5Tutor
An attack that always confuses.
Headbutt(Moro House1)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Zen Headbutt(Route 69 North)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mewtwo. Use these types to counter it effectively.

Resistances & Immunities

Types that Mewtwo resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mewtwo differs across the games we cover →

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