Accent Image to accompany hero

Mewtwoin Pokémon Johto Legends

psychic

Pokédex Entry

Genetic Pokémon

The Cinnabar Mansion was said to be burned down by this all-powerful Pokémon. It will battle anything.

Mewtwo in Pokémon Johto Legends

Mewtwo is #150 in the Pokédex for Pokémon Johto Legends. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#390 Regional Dex · #150 National
Abilities
Pressure(Primary)

Foe's moves use 2 PP.

Unnerve(Secondary)

Foe cannot eat berries.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
220
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

You can also receive one as a gift in Masters House 1F at level five. There's a one-time encounter in Cerulean Cave B1F at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Masters House 1FLv. 5gift-Oran Berry-
Cerulean Cave B1FLv. 70static---

Level Up Moves (19)

ConfusionLevel: 1psychic
5010025
An attack that may cause confusion.
DisableLevel: 1normal
010020
Disables the foe's most recent move.
SwiftLevel: 8normal
6010020
An attack that never misses.
Future SightLevel: 15psychic
12010010
An attack that hits on 3rd turn.
Psych UpLevel: 22normal
010010
Copies the foe's stat changes.
Zen HeadbuttLevel: 29psychic
809015
Inner peace bash, can cause flinch.
Psycho CutLevel: 36psychic
7010020
Has a high critical hit ratio.
Nasty PlotLevel: 43dark
010020
Sharply raises the user's Spcl.Atk.
RecoverLevel: 50normal
010010
Restores HP by 1/2 the max HP.
PsychicLevel: 57psychic
9010010
An attack that may lower Spcl.Def.
BarrierLevel: 64psychic
010020
Sharply increases user's Defense.
Aura SphereLevel: 70fighting
8010020
Blast of aura that always hits.
AmnesiaLevel: 79psychic
010020
Sharply raises the user's Spcl.Def.
MistLevel: 86ice
010030
Prevents stat reduction.
SafeguardLevel: 93normal
010025
Prevents all status problems.
Hyper BeamLevel: 100normal
150905
1st turn: Attack 2nd turn: Rest
PsychicLevel: 100psychic
9010010
An attack that may lower Spcl.Def.
MoonblastLevel: 100fairy
9510015
May lower Spcl.Atk with moon power.
Aura SphereLevel: 100fighting
8010020
Blast of aura that always hits.

TM/HM Moves (46)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Summons hail for 5 turns.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may cause a burn.
Rock Tombrock
609515TM39
Lowers Speed by piling rocks.
Aerial Aceflying
6010020TM40
Aerial strike that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
759010TM43
An attack that may cause flinching.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Energy Ballgrass
9010015TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
010020TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Stone Edgerock
100805TM59
Has a high critical hit ratio.
Icy Windice
559515TM61
An icy attack that lowers Speed.
Dark Pulsedark
8010015TM63
Unleash dark energy, causes flinch.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Will O Wispfire
08515TM67
Burns foe with ghostly fire.
Poison Jabpoison
8010020TM68
Powerful jab that can poison foe.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (8)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
07020Tutor
May put the foe to sleep.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mewtwo. Use these types to counter it effectively.

Resistances & Immunities

Types that Mewtwo resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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