Mewtwoin Pokémon Johto Legends
psychic
Pokédex Entry
Genetic Pokémon
The Cinnabar Mansion was said to be burned down by this all-powerful Pokémon. It will battle anything.
Mewtwo in Pokémon Johto Legends
Mewtwo is #150 in the Pokédex for Pokémon Johto Legends. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#390 Regional Dex · #150 National
Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
Base Exp
220
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5
Evolution Chain
How to Obtain
You can also receive one as a gift in Masters House 1F at level five. There's a one-time encounter in Cerulean Cave B1F at level 70.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Masters House 1F | Lv. 5 | gift | - | Oran Berry | - |
| Cerulean Cave B1F | Lv. 70 | static | - | - | - |
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| DisableLevel: 1Disable | normal | 0 | 100 | 20 | ||
| Disables the foe's most recent move. | ||||||
| SwiftLevel: 8Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Future SightLevel: 15Future Sight | psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | ||||||
| Psych UpLevel: 22Psych Up | normal | 0 | 100 | 10 | ||
| Copies the foe's stat changes. | ||||||
| Zen HeadbuttLevel: 29Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| Psycho CutLevel: 36Psycho Cut | psychic | 70 | 100 | 20 | ||
| Has a high critical hit ratio. | ||||||
| Nasty PlotLevel: 43Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Atk. | ||||||
| RecoverLevel: 50Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| PsychicLevel: 57Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| BarrierLevel: 64Barrier | psychic | 0 | 100 | 20 | ||
| Sharply increases user's Defense. | ||||||
| Aura SphereLevel: 70Aura Sphere | fighting | 80 | 100 | 20 | ||
| Blast of aura that always hits. | ||||||
| AmnesiaLevel: 79Amnesia | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Def. | ||||||
| MistLevel: 86Mist | ice | 0 | 100 | 30 | ||
| Prevents stat reduction. | ||||||
| SafeguardLevel: 93Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| Hyper BeamLevel: 100Hyper Beam | normal | 150 | 90 | 5 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| PsychicLevel: 100Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| MoonblastLevel: 100Moonblast | fairy | 95 | 100 | 15 | ||
| May lower Spcl.Atk with moon power. | ||||||
| Aura SphereLevel: 100Aura Sphere | fighting | 80 | 100 | 20 | ||
| Blast of aura that always hits. |
TM/HM Moves (46)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Summons hail for 5 turns. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may cause a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 100 | 20 | TM55TM55 | |
| Sharply raises the user's Spcl.Atk. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Will O WispWill O Wisp | fire | 0 | 85 | 15 | TM67TM67 | |
| Burns foe with ghostly fire. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (8)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. | ||||||
| MoonblastMoonblast | fairy | 95 | 100 | 15 | TutorTutor | |
| May lower Spcl.Atk with moon power. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
3
Weaknesses
2
Resistances
0
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Mewtwo. Use these types to counter it effectively.
Resistances & Immunities
Types that Mewtwo resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mewtwo, either offensively or defensively.
Alolan Rattata
darknormal
2× STAB damage • Immune to psychic
2×Good
Alolan Raticate
darknormal
2× STAB damage • Immune to psychic
2×Good
Arbok
poisondark
2× STAB damage • Immune to psychic
2×Good
Alolan Meowth
dark
2× STAB damage • Immune to psychic
2×Good
Alolan Persian
dark
2× STAB damage • Immune to psychic
2×Good
Alolan Grimer
poisondark
2× STAB damage • Immune to psychic
2×Good
Alolan Muk
poisondark
2× STAB damage • Immune to psychic
2×Good
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Galarian Moltres
darkflying
2× STAB damage • Immune to psychic
2×Good
Feraligatr
waterdark
2× STAB damage • Immune to psychic
2×Good
Ariados
bugdark
2× STAB damage • Immune to psychic
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Honchkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Overqwil
darkpoison
2× STAB damage • Immune to psychic
2×Good
Sneasel
darkice
2× STAB damage • Immune to psychic
2×Good
Weavile
darkice
2× STAB damage • Immune to psychic
2×Good
Houndour
darkfire
2× STAB damage • Immune to psychic
2×Good
Houndoom
darkfire
2× STAB damage • Immune to psychic
2×Good
Tyranitar
rockdark
2× STAB damage • Immune to psychic
2×Good
Gorotora
electricdark
2× STAB damage • Immune to psychic
2×Good
Related Guides
Base Stats
Also in
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