Same name in this game

Mewtwo is the name this game gives to more than one species. Mewtwo #150. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Mewtwo #150in Pokémon Crystal Advance Redux

psychic

Pokédex Entry

Genetic Pokémon

A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.

Mewtwo #150 in Pokémon Crystal Advance Redux

Mewtwo #150 is #150 in Crystal Advance Redux's regional Pokédex. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#150
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Steadfast(Secondary)

Flinching raises Speed by 1 stage.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
220
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

How to Obtain

One-time encounters await in Cerulean Cave at level 70 and Viridian City at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Cerulean CaveLv. 70legendary---
Viridian CityLv. 70legendary---

Level Up Moves (17)

ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
DisableLevel: 1normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
BarrierLevel: 8psychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
SwiftLevel: 15normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
Shock WaveLevel: 22electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
Psych UpLevel: 29normal
PWR0ACC0PP10
The user hypnotizes itself into copying any stat change made by the foe.
Miracle EyeLevel: 36psychic
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
AncientpowerLevel: 43rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
ExtrasensoryLevel: 50psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
AmnesiaLevel: 57psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aura SphereLevel: 64fighting
PWR80ACC0PP20
A blast of aura power is let loose at the foe, it is sure to hit.
PsychicLevel: 71psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
RecoverLevel: 79normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Power SwapLevel: 86psychic
PWR0ACC0PP10
The user swaps any changes to its Attack and Sp. Atk with the foe.
Guard SwapLevel: 86psychic
PWR0ACC0PP10
The user swaps any changes to its Defense and Sp. Def with the foe.
SafeguardLevel: 93normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Future SightLevel: 100psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.

TM/HM Moves (36)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (39)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mewtwo. Use these types to counter it effectively.

Resistances & Immunities

Types that Mewtwo resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mewtwo differs across the games we cover →

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