Accent Image to accompany hero

Lopunnyin Pokémon SoulGold

normal

Pokédex Entry

Rabbit Pokémon

An extremely cautious Pokémon. It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Lopunny in Pokémon SoulGold

Lopunny is #428 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Normal
Dex
#428
Abilities
Cute Charm(Primary)

Infatuates on contact.

Klutz(Secondary)

Can't use hold items.

Limber(Hidden)

Prevents paralysis.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
168
EV Yield
2 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Lopunny appears in Route 26 (uncommon), and in Route 27 (uncommon). Wild ones range from level 45 to 55.

Wild Encounters (2)

Level Up Moves (19)

Mirror CoatLevel: 1psychic
110020
Counters the foe's special attack at double the power.
Magic CoatLevel: 1psychic
0015
Reflects special effects back to the attacker.
SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Baby Doll EyesLevel: 1fairy
010030
Lowers the foe's Attack before it can move.
After YouLevel: 12normal
0015
Helps out the target, letting it move next.
Quick AttackLevel: 16normal
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 20fighting
3010030
A double-kicking attack that strikes the foe twice.
CharmLevel: 24fairy
010020
Charms the foe and sharply reduces its Attack.
Baton PassLevel: 28normal
0040
Switches out the user while keeping effects in play.
HeadbuttLevel: 32normal
7010015
A ramming attack that may cause flinching.
AgilityLevel: 36psychic
0030
Relaxes the body to sharply boost Speed.
EntrainmentLevel: 40normal
010015
Makes the foe mimic the user, gaining its Ability.
FlatterLevel: 44dark
010015
Confuses the foe, but raises its Sp. Atk.
BounceLevel: 48flying
85855
Bounces up, then down the next turn. May paralyze.
Healing WishLevel: 52psychic
0010
The user faints to heal up the recipient.
High Jump KickLevel: 56fighting
85900
A jumping knee kick. If it misses, the user is hurt.
Trop KickLevel: 60grass
7010015
An intense kick from the tropics. Lowers Attack.

Egg Moves (19)

Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Sweet Kissfairy
07510
Demands a kiss with a cute look. May cause confusion.
Double Hitnormal
359010
Slams the foe with a tail etc. Strikes twice.
Low Kickfighting
0020
A low, tripping kick that may cause flinching.
Sky Uppercutfighting
859015
An uppercut thrown as if leaping into the sky.
Switcheroodark
010010
Swaps items with the foe faster than the eye can see.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Focus Punchfighting
15010020
Powerful attack, moves last. The user flinches if hit.
Circle Throwfighting
609010
Knocks foe away to switch it out or end wild battle.
Copycatnormal
0020
The user mimics the last move used by a foe.
Teeter Dancenormal
010020
Confuses all Pokémon on the scene.
Cosmic Powerpsychic
0020
Raises Defense and Sp. Def with a mystic power.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Power Up Punchfighting
4010020
A hard punch that raises the user's Attack.

TM/HM Moves (44)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Lopunny. Use these types to counter it effectively.

Resistances & Immunities

Types that Lopunny resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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