Accent Image to accompany hero

Lopunnyin Pokémon Crystal Advance Redux

normal

Pokédex Entry

Rabbit Pokémon

It sheds its fur twice a year. Its winter fur is soft and fluffy.

Lopunny in Pokémon Crystal Advance Redux

Lopunny is #428 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Normal
Dex
#428
Abilities
Cute Charm(Primary)

Infatuates on contact.

Limber(Secondary)

Prevents paralysis.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
168
EV Yield
2 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Buneary holding Soothe Bell

How to Obtain

Lopunny appears in Route 11 (very rare). Wild ones range from level 33 to 35.

Wild Encounters (1)

Evolution Moves (1)

Moves learned upon evolving into Lopunny.

Magic Coatpsychic
PWR0ACC0PP15
Reflects back the foe's Leech Sseed and any status- damaging move.

Level Up Moves (25)

Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
SplashLevel: 1normal
PWR0ACC0PP40
The user just flops and splashes around without having any effect.
PoundLevel: 1normal
PWR40ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
Defense CurlLevel: 1normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
ForesightLevel: 1normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Double KickLevel: 5fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
EndureLevel: 7normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Quick AttackLevel: 10normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Baby-Doll EyesLevel: 13fairy
PWR0ACC100PP30
A cute stare that lowers the foe's Attack stat. It is sure to go first.
Draining KissLevel: 16fairy
PWR50ACC100PP10
A sweet kiss that absorbs half the damage it inflicted to restore HP.
PaybackLevel: 19dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Jump KickLevel: 23fighting
PWR85ACC95PP25
The user jumps up high, then kicks. If it misses, the user hurts itself.
Baton PassLevel: 26normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
CopycatLevel: 29normal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
AgilityLevel: 33psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Dizzy PunchLevel: 36normal
PWR70ACC100PP10
The foe is hit with a rhythmic punch that may leave it confused.
Play RoughLevel: 40fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
CharmLevel: 43fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
BounceLevel: 46flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Iron TailLevel: 50steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Healing WishLevel: 53psychic
PWR0ACC0PP10
The user faints, but will fully heal the Pokémon taking its place.
Teeter DanceLevel: 57normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
Double-EdgeLevel: 62normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.

TM/HM Moves (31)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Draining Kissfairy
PWR50ACC100PP10TM45
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (23)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)dark
PWR0ACC100PP10Tutor
Trades user held item with the foe faster than the eye can follow.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Lopunny. Use these types to counter it effectively.

Resistances & Immunities

Types that Lopunny resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lopunny differs across the games we cover →

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