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Lopunnyin Pokémon Heart & Soul

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Pokédex Entry

Rabbit Pokémon

An extremely cautious Pokémon. It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Lopunny in Pokémon Heart & Soul

Lopunny is #428 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#428
Abilities
Cute Charm(Primary)

Infatuates on contact.

Klutz(Secondary)

Can't use hold items.

Limber(Hidden)

Prevents paralysis.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
168
EV Yield
2 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Lopunny has no wild encounters recorded in this game. Evolve buneary to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (24)

ReturnLevel: 0normal
PWR1ACC100PP20
Attack that increases in power with friendship.
ReturnLevel: 1normal
PWR1ACC100PP20
Attack that increases in power with friendship.
Healing WishLevel: 1psychic
PWR0ACC0PP10
The user faints to heal up the recipient.
BounceLevel: 1flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
RototillerLevel: 1ground
PWR0ACC0PP10
Ups the Attack and Sp. Atk of Grass-type Pokémon.
Mirror CoatLevel: 1psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Magic CoatLevel: 1psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
ForesightLevel: 1normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 6normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Baby Doll EyesLevel: 13fairy
PWR0ACC100PP30
Lowers the foe's Attack before it can move.
Quick AttackLevel: 16normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Jump KickLevel: 23fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Baton PassLevel: 26normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
AgilityLevel: 33psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Dizzy PunchLevel: 36normal
PWR70ACC100PP10
The target is hit with rhythmic punches.
After YouLevel: 43normal
PWR0ACC0PP15
Helps out the target, letting it move next.
CharmLevel: 46fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
EntrainmentLevel: 53normal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.
BounceLevel: 56flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Healing WishLevel: 63psychic
PWR0ACC0PP10
The user faints to heal up the recipient.
High Jump KickLevel: 66fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.

Egg Moves (19)

Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Sweet Kissfairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Double Hitnormal
PWR35ACC90PP10
Slams the foe with a tail etc. Strikes twice.
Low Kickfighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
Sky Uppercutfighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.
Switcheroodark
PWR0ACC100PP10
Swaps items with the foe faster than the eye can see.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Circle Throwfighting
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Copycatnormal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Cosmic Powerpsychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

Magic CoatLevel: 1psychic
PWR0ACC0PP15
Reflects special effects back to the attacker.
Mirror CoatLevel: 1psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
ForesightLevel: 1normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 6normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
ReturnLevel: 13normal
PWR1ACC100PP20
Attack that increases in power with friendship.
Quick AttackLevel: 16normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Jump KickLevel: 23fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Baton PassLevel: 26normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
AgilityLevel: 33psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Dizzy PunchLevel: 36normal
PWR70ACC100PP10
The target is hit with rhythmic punches.
CharmLevel: 43fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
BounceLevel: 46flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Healing WishLevel: 53psychic
PWR0ACC0PP10
The user faints to heal up the recipient.

TM/HM Moves (43)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Lopunny. Use these types to counter it effectively.

Resistances & Immunities

Types that Lopunny resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lopunny differs across the games we cover →

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