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Lopunnyin Pokémon Heart & Soul

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Pokédex Entry

Rabbit Pokémon

An extremely cautious Pokémon. It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Lopunny in Pokémon Heart & Soul

Lopunny is #428 in the Pokédex for Pokémon lopunny. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#428
Abilities
CUTE CHARM(Primary)

Infatuates on contact.

KLUTZ(Secondary)

Can't use hold items.

LIMBER(Hidden)

Prevents paralysis.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
EV Yield
2 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Lopunny isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Magic CoatLevel: 1psychic
0015
Reflects special effects back to the attacker.
Mirror CoatLevel: 1psychic
110020
Counters the foe's special attack at double the power.
SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
ForesightLevel: 1normal
0040
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 6normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
ReturnLevel: 13normal
110020
Attack that increases in power with friendship.
Quick AttackLevel: 16normal
4010030
An extremely fast attack that always strikes first.
Jump KickLevel: 23fighting
70950
A strong jumping kick. May miss and hurt the kicker.
Baton PassLevel: 26normal
0040
Switches out the user while keeping effects in play.
AgilityLevel: 33psychic
0030
Relaxes the body to sharply boost Speed.
Dizzy PunchLevel: 36normal
7010010
The target is hit with rhythmic punches.
CharmLevel: 43normal
010020
Charms the foe and sharply reduces its Attack.
BounceLevel: 46flying
85855
Bounces up, then down the next turn. May paralyze.
Healing WishLevel: 53psychic
0010
The user faints to heal up the recipient.

TM/HM Moves (43)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
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