Accent Image to accompany hero

Happinyin Pokémon SoulGold

normal

Pokédex Entry

Playhouse Pokémon

It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.

Happiny in Pokémon SoulGold

Happiny is #440 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#440
Abilities
Natural Cure(Primary)

Heals upon switching out.

Serene Grace(Secondary)

Promotes added effects.

Friend Guard(Hidden)

Lowers damage to partner.

Growth Rate
fast
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
130
pokeball
Poké Ball11.5%
greatball
Great Ball16.0%
ultraball
Ultra Ball19.9%
Base Exp
110
EV Yield
1 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Happiny holding Oval Stone outside of the night
Use Oval Stone on Happiny outside of the night
Level up Chansey with high friendship

How to Obtain

Happiny isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (7)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
Defense CurlLevel: 4normal
0040
Curls up to conceal weak spots and raise Defense.
Sweet KissLevel: 8fairy
07510
Demands a kiss with a cute look. May cause confusion.
Disarming VoiceLevel: 12fairy
40015
Lets out a charming cry that cannot be evaded.
CovetLevel: 16fairy
401000
Cutely begs to obtain an item held by the foe.
CharmLevel: 20fairy
010020
Charms the foe and sharply reduces its Attack.

Egg Moves (11)

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Metronomenormal
0010
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
005
Heals all status problems with a soothing scent.
Counterfighting
110020
Retaliates any physical hit with double the power.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Gravitypsychic
005
Gravity is intensified negating levitation.
Last Resortnormal
01005
Can only be used if every other move has been used.
Mud Bombground
658510
Throws a blob of mud to damage and cut accuracy.
Natural Giftnormal
110015
The effectiveness varies with the held Berry.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Happiny. Use these types to counter it effectively.

Resistances & Immunities

Types that Happiny resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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