Accent Image to accompany hero

Happinyin Pokémon Crystal Advance Redux

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Pokédex Entry

Playhouse Pokémon

It carefully carries a round, white rock that it thinks is an egg. It s bothered by how curly its hair looks.

Happiny in Pokémon Crystal Advance Redux

Happiny is #440 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Normal
Dex
#440
Abilities
Natural Cure(Primary)

Heals Status ailments upon switching out.

Serene Grace(Secondary)

Doubles chance of move effect activation.

Growth Rate
fast
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
130
pokeball
Poké Ball11.5%
greatball
Great Ball16.0%
ultraball
Ultra Ball19.9%
Base Exp
255
EV Yield
1 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Happiny to Lv. 20
Level up Chansey holding Soothe Bell

How to Obtain

Happiny appears in Route 16 (very rare). Wild ones range from level 32 to 35. Gifts are available in Pallet Town and Route 34.

LocationLevelMethodFormHeld ItemPrerequisite
Pallet TownLv. 1gift---
Route 34Lv. 1gift---

Wild Encounters (1)

Level Up Moves (8)

PoundLevel: 1normal
PWR40ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
CharmLevel: 3fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Disarming VoiceLevel: 5fairy
PWR40ACC0PP20
The user lets out a charming cry that cannot be evaded.
Tail WhipLevel: 7normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Sweet KissLevel: 9fairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
SoftboiledLevel: 12normal
PWR0ACC0PP10
Heals the user by up to half its full HP. It can be used to heal an ally.
Double SlapLevel: 15normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
MinimizeLevel: 18normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.

Egg Moves (11)

Aromatherapygrass
PWR0ACC0PP5
A soothing scent is released to heal all status problems in the user's party.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Gravitypsychic
PWR0ACC0PP5
Gravity intensifies for five turns, preventing flight and Levitate.
Heal Bellnormal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Helping Handnormal
PWR0ACC0PP20
A move that boosts the power of the ally's attack in a battle.
Last Resortnormal
PWR130ACC60PP5
This move can be used only after has used all the other moves it knows.
Light Screenpsychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
Metronomenormal
PWR0ACC0PP10
Waggles a finger and stimulates the brain into using any move at random.
Mud Bombground
PWR65ACC85PP10
The foe is struck with a mud ball, that may also lower its accuracy.
Presentnormal
PWR1ACC90PP15
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.

TM/HM Moves (24)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Draining Kissfairy
PWR50ACC100PP10TM45
A sweet kiss that absorbs half the damage it inflicted to restore HP.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (12)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Happiny. Use these types to counter it effectively.

Resistances & Immunities

Types that Happiny resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Happiny differs across the games we cover →

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