Happinyin Pokémon Crystal Advance Redux
Pokédex Entry
Playhouse Pokémon
It carefully carries a round, white rock that it thinks is an egg. It s bothered by how curly its hair looks.
Happiny in Pokémon Crystal Advance Redux
Happiny is #440 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Heals Status ailments upon switching out.
Doubles chance of move effect activation.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Pallet Town | Lv. 1 | gift | - | - | - |
| Route 34 | Lv. 1 | gift | - | - | - |
Wild Encounters (1)
Level Up Moves (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack delivered with a long tail or a foreleg, etc. | ||||||
| CharmLevel: 3Charm | fairy | PWR0 | ACC100 | PP20 | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | ||||||
| Disarming VoiceLevel: 5Disarming Voice | fairy | PWR40 | ACC0 | PP20 | ||
| The user lets out a charming cry that cannot be evaded. | ||||||
| Tail WhipLevel: 7Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Sweet KissLevel: 9Sweet Kiss | fairy | PWR0 | ACC75 | PP10 | ||
| The user kisses the foe with sweet cuteness that causes confusion. | ||||||
| SoftboiledLevel: 12Softboiled | normal | PWR0 | ACC0 | PP10 | ||
| Heals the user by up to half its full HP. It can be used to heal an ally. | ||||||
| Double SlapLevel: 15Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| The foe is slapped repeatedly, back and forth, two to five times. | ||||||
| MinimizeLevel: 18Minimize | normal | PWR0 | ACC0 | PP20 | ||
| The user compresses all the cells in its body to raise its evasiveness. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| AromatherapyAromatherapy | grass | PWR0 | ACC0 | PP5 | |
| A soothing scent is released to heal all status problems in the user's party. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| A retaliation move that counters any physical hit with double the damage. | |||||
| GravityGravity | psychic | PWR0 | ACC0 | PP5 | |
| Gravity intensifies for five turns, preventing flight and Levitate. | |||||
| Heal BellHeal Bell | normal | PWR0 | ACC0 | PP5 | |
| A soothing bell chimes to heal the status problems of all allies. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| A move that boosts the power of the ally's attack in a battle. | |||||
| Last ResortLast Resort | normal | PWR130 | ACC60 | PP5 | |
| This move can be used only after has used all the other moves it knows. | |||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | |
| A wall of light cuts damage from Special attacks for five turns. | |||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | |
| Waggles a finger and stimulates the brain into using any move at random. | |||||
| Mud BombMud Bomb | ground | PWR65 | ACC85 | PP10 | |
| The foe is struck with a mud ball, that may also lower its accuracy. | |||||
| PresentPresent | normal | PWR1 | ACC90 | PP15 | |
| The foe is given a booby-trapped gift. It restores HP sometimes, however. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| A wall of light cuts damage from physical attacks for five turns. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (12)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Happiny. Use these types to counter it effectively.
Resistances & Immunities
Types that Happiny resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Happiny, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Happiny differs across the games we cover →
happiny in 6 gamesnormalSame typing and stats as this game
happiny in Red++normalSp. Atk 65 +50