Happinyin Pokémon Modern Emerald
Pokédex Entry
Playhouse Pokémon
It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.
Happiny in Pokémon Modern Emerald
Happiny is #391 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Heals upon switching out.
Promotes added effects.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (5)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| MimicLevel: 1Mimic | normal | PWR0 | ACC100 | PP10 | ||
| Copies a move used by the foe during one battle. | ||||||
| CharmLevel: 1Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| RefreshLevel: 9Refresh | normal | PWR0 | ACC100 | PP20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Sweet KissLevel: 12Sweet Kiss | fairy | PWR0 | ACC75 | PP10 | ||
| Demands a kiss with a cute look. May cause confusion. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PresentPresent | normal | PWR1 | ACC90 | PP15 | |
| A gift in the form of a bomb. May restore HP. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC100 | PP20 | |
| Boosts the power of the recipient's moves. | |||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | |
| Waggles a finger to use any Pokémon move at random. | |||||
| Heal BellHeal Bell | normal | PWR0 | ACC0 | PP5 | |
| Chimes soothingly to heal all status abnormalities. | |||||
| AromatherapyAromatherapy | grass | PWR0 | ACC0 | PP5 | |
| Heals all status problems with a soothing scent. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
Move Tutor Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR80 | ACC85 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC75 | PP5 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any Pokémon move at random. | |||||||
| Soft Boiled(Battle Frontier Lounge 7)Soft Boiled | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Recovers up to half the user's maximum HP. | |||||||
| Dream Eater(Battle Frontier Lounge 7)Dream Eater | psychic | PWR100 | ACC100 | PP15 | TutorTutor | ||
| Takes one half the damage inflicted on a sleeping foe. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC50 | PP5 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP15 | TutorTutor | ||
| A chilling attack that lowers the foe's Speed. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Happiny. Use these types to counter it effectively.
Resistances & Immunities
Types that Happiny resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Happiny, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Happiny differs across the games we cover →
happiny in 5 gamesnormalSame typing and stats as this game
happiny in Red++normalSp. Atk 65 +50