Accent Image to accompany hero

Marillin Pokémon SoulGold

waterfairy

Pokédex Entry

Aqua Mouse Pokémon

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.

Marill in Pokémon SoulGold

Marill is #183 in the Pokédex for Pokémon SoulGold. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 16 encounter locations.

Type
WaterFairy
Dex
#183
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Look for Marill very common in National Park Normal while surfing, common in Mt Mortar 1F North while surfing or fishing with Good Rod, and common in Mt Mortar 1F South while surfing or fishing with Good Rod, among five other areas. Wild ones range from level six to 40.

Wild Encounters (12)

Level Up Moves (17)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
RolloutLevel: 1rock
309020
An attack lasting 5 turns with rising intensity.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Bubble BeamLevel: 6water
6510020
Forcefully sprays bubbles that may lower Speed.
CharmLevel: 9fairy
010020
Charms the foe and sharply reduces its Attack.
SlamLevel: 12normal
807520
Slams the foe with a long tail, vine, etc.
BounceLevel: 15flying
85855
Bounces up, then down the next turn. May paralyze.
Aqua TailLevel: 19water
909010
The user swings its tail like a wave to attack.
Play RoughLevel: 21fairy
909010
Plays rough with the foe. May lower Attack.
Aqua RingLevel: 24water
0020
Forms a veil of water that restores HP.
Rain DanceLevel: 27water
005
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 30water
0805
Blasts water at high power to strike the foe.
Double EdgeLevel: 33normal
010015
A life-risking tackle that also hurts the user.
SuperpowerLevel: 36fighting
1201005
Boosts strength sharply, but lowers abilities.

Egg Moves (13)

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
005
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Aqua Jetwater
4010020
Strikes first by dashing at the foe at a high speed.
Superpowerfighting
1201005
Boosts strength sharply, but lowers abilities.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Muddy Waterwater
08510
Attacks with muddy water. May lower accuracy.
Camouflagenormal
0020
Alters the Pokémon's type depending on the location.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Ice Spinnerice
8010015TM94
Ice-covered feet hit a foe and destroy the terrain.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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