Accent Image to accompany hero

Marillin Pokémon SoulGold

waterfairy

Pokédex Entry

Aqua Mouse Pokémon

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.

Marill in Pokémon SoulGold

Marill is #183 in the Pokédex for Pokémon SoulGold. This page covers its water/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 8 encounter locations.

Type
WaterFairy
Dex
#183
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
58
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2poison ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Look for Marill very common in National Park Normal while surfing, common in Mt Mortar 1F North while surfing or fishing with Good Rod, and common in Mt Mortar 1F South while surfing or fishing with Good Rod, among five other areas. Wild ones range from level six to 40.

Wild Encounters (12)

Level Up Moves (17)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 1rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Bubble BeamLevel: 6water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
CharmLevel: 9fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
SlamLevel: 12normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
BounceLevel: 15flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Aqua TailLevel: 19water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Play RoughLevel: 21fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Aqua RingLevel: 24water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Rain DanceLevel: 27water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Hydro PumpLevel: 30water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Double EdgeLevel: 33normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
SuperpowerLevel: 36fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Marill cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

SplashLevel: 1(Azurill · Level 1)normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.

Egg Moves (13)

Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Aqua Jetwater
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Superpowerfighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
PWR60ACC100PP20TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
PWR50ACC100PP10TM64
An attack that absorbs over half the damage inflicted.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Ice Spinnerice
PWR80ACC100PP15TM94
Ice-covered feet hit a foe and destroy the terrain.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
PWR90ACC90PP10TM98
Plays rough with the foe. May lower Attack.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
PWR50ACC100PP20TM60
The user attacks suddenly, raising its Speed.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Marill. Use these types to counter it effectively.

Resistances & Immunities

Types that Marill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marill differs across the games we cover →

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