Accent Image to accompany hero

Nosepassin Pokémon SoulGold

rock

Pokédex Entry

Compass Pokémon

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Nosepass in Pokémon SoulGold

Nosepass is #299 in the Pokédex for Pokémon SoulGold. This page covers its rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Rock
Dex
#299
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Magnet Pull(Secondary)

Traps Steel-type Pokémon.

Sand Force(Hidden)

Powers up in a sandstorm.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
75
EV Yield
1 Defense
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.5flying ×0.5

Evolution Chain

Base form
Level up Nosepass at Railwaycave
Use Thunder Stone on Nosepass

How to Obtain

Nosepass can be found in Slowpoke Well B1F (rare), in Slowpoke Well B2F (rare), and in Cliff Cave while Rock Smash (rare), among one other area. Wild ones range from level 10 to 31.

Wild Encounters (4)

Level Up Moves (16)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 4normal
0030
Stiffens the body's muscles to raise Defense.
BlockLevel: 7normal
005
Blocks the foe's way and prevents escape.
Rock ThrowLevel: 10rock
50015
Throws small rocks to strike the foe.
Thunder WaveLevel: 13electric
0020
A weak jolt of electricity that paralyzes the foe.
RestLevel: 16psychic
000
The user sleeps for 2 turns, restoring HP and status.
SparkLevel: 19electric
6510020
An electrified tackle that may paralyze the foe.
Rock SlideLevel: 22rock
759010
Hits the foe with an avalanche of rocks.
Power GemLevel: 25rock
010020
Attacks with rays of light that sparkle like diamonds.
Rock BlastLevel: 28rock
25010
Hurls boulders at the foe 2 to 5 times in a row.
DischargeLevel: 31electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
SandstormLevel: 34rock
0010
Causes a sandstorm that rages for several turns.
Earth PowerLevel: 37ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Stone EdgeLevel: 40rock
100805
Stabs the foe with stones. High critical-hit ratio.
Zap CannonLevel: 43electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 43normal
005
Locks on to the foe to ensure the next move hits.

Egg Moves (7)

Magnitudeground
110030
A ground-shaking attack of random intensity.
Rolloutrock
309020
An attack lasting 5 turns with rising intensity.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Blocknormal
005
Blocks the foe's way and prevents escape.
Stealth Rockrock
0020
Sets floating stones that hurt a foe switching in.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Wide Guardrock
0010
Evades wide-ranging attacks for one turn.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.

Type Summary

5
Weaknesses
4
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Nosepass. Use these types to counter it effectively.

Resistances & Immunities

Types that Nosepass resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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