Accent Image to accompany hero

Aronin Pokémon SoulGold

steelrock

Pokédex Entry

Iron Armor Pokémon

A Pokémon that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products.

Aron in Pokémon SoulGold

Aron is #304 in the Pokédex for Pokémon SoulGold. This page covers its steel/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
SteelRock
Dex
#304
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Rock Head(Secondary)

Prevents recoil damage.

Heavy Metal(Hidden)

Doubles weight.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
66
EV Yield
1 Defense
Wild Held Items
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Aron can be found in Union Cave B2F (rare). Expect to find it at level 21.

Wild Encounters (1)

Level Up Moves (17)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Metal ClawLevel: 4steel
509535
A claw attack that may raise the user's Attack.
Rock TombLevel: 8rock
000
Stops the foe from moving with rocks and cuts Speed.
RoarLevel: 12normal
0020
Switches the foe out or ends wild battle.
HeadbuttLevel: 16normal
7010015
A ramming attack that may cause flinching.
ProtectLevel: 20normal
0010
Evades attack, but may fail if used in succession.
Rock SlideLevel: 24rock
759010
Hits the foe with an avalanche of rocks.
Iron HeadLevel: 28steel
8010015
Slams the foe with a hard head. May cause flinching.
Metal SoundLevel: 33steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Take DownLevel: 36normal
908520
A reckless charge attack that also hurts the user.
AutotomizeLevel: 40steel
0015
Sheds additional weight to sharply boost Speed.
Iron TailLevel: 44steel
1007515
Attacks with a rock-hard tail. May lower Defense.
Iron DefenseLevel: 48steel
0015
Hardens the body's surface to sharply raise Defense.
Heavy SlamLevel: 52steel
110010
Does more damage if the user outweighs the foe.
Double EdgeLevel: 56normal
010015
A life-risking tackle that also hurts the user.
Metal BurstLevel: 60steel
110010
Retaliates any hit with greater power.

Egg Moves (12)

Endeavornormal
11005
Cuts foe's HP to equal user's HP.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Smelling Saltsnormal
010010
Powerful against paralyzed foes, but also heals them.
Curseghost
0010
A move that functions differently for GHOSTS.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Iron Headsteel
8010015
Slams the foe with a hard head. May cause flinching.
Dragon Rushdragon
1007510
Tackles the foe with menace. May cause flinching.
Head Smashrock
150805
A life-risking headbutt that seriously hurts the user.
Superpowerfighting
1201005
Boosts strength sharply, but lowers abilities.
Stealth Rockrock
0020
Sets floating stones that hurt a foe switching in.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (26)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hone Clawsdark
0015TM76
Sharpens its claws to raise Attack and Accuracy.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
8
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Aron. Use these types to counter it effectively.

Resistances & Immunities

Types that Aron resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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