Accent Image to accompany hero

Hariyamain Pokémon SoulGold

fighting

Pokédex Entry

Arm Thrust Pokémon

It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.

Hariyama in Pokémon SoulGold

Hariyama is #297 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fighting
Dex
#297
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Guts(Secondary)

Ups Attack if suffering.

Sheer Force(Hidden)

Trades effects for power.

Growth Rate
fluctuating
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
166
EV Yield
2 Hp
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Hariyama can be found in Cliff Cave (rare). Wild ones range from level 23 to 25.

Wild Encounters (1)

Level Up Moves (19)

Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BrineLevel: 1water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Arm ThrustLevel: 1fighting
PWR15ACC100PP20
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 10normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Force PalmLevel: 13fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
WhirlwindLevel: 16normal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Knock OffLevel: 19dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Bulk UpLevel: 22fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Belly DrumLevel: 26normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
DetectLevel: 30fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Seismic TossLevel: 34fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Focus PunchLevel: 38fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
EndureLevel: 42normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Close CombatLevel: 46fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ReversalLevel: 50fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Heavy SlamLevel: 54steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Headlong RushLevel: 60ground
PWR0ACC100PP5
Hits with a full-body tackle. Lowers the users's defenses.

Egg Moves (14)

Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Revengefighting
PWR60ACC100PP10
An attack that moves last and gains power if hit.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Wake Up Slapfighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Feintnormal
PWR0ACC100PP10
An attack that hits foes using moves like Protect.
Wide Guardrock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Chip Awaynormal
PWR70ACC100PP20
Strikes through the foe's stat changes.

TM/HM Moves (41)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
PWR0ACC100PP20TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hariyama. Use these types to counter it effectively.

Resistances & Immunities

Types that Hariyama resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hariyama differs across the games we cover →

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