Accent Image to accompany hero

Hariyamain Pokémon SoulGold

fighting

Pokédex Entry

Arm Thrust Pokémon

It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts.

Hariyama in Pokémon SoulGold

Hariyama is #297 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fighting
Dex
#297
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Guts(Secondary)

Ups Attack if suffering.

Sheer Force(Hidden)

Trades effects for power.

Growth Rate
fluctuating
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
166
EV Yield
2 Hp
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Hariyama can be found in Cliff Cave (rare). Wild ones range from level 23 to 25.

Wild Encounters (1)

Level Up Moves (19)

Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BrineLevel: 1water
6510010
Does double damage to foes with half HP or less.
Arm ThrustLevel: 1fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 10normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Force PalmLevel: 13fighting
6010010
A shock wave attack that may paralyze the foe.
WhirlwindLevel: 16normal
08520
Blows away the foe, switches it out or ends wild battle.
Knock OffLevel: 19dark
010020
Knocks down the foe's held item to prevent its use.
Bulk UpLevel: 22fighting
0020
Bulks up the body to boost both Attack and Defense.
Belly DrumLevel: 26normal
0010
Maximizes Attack while sacrificing half of max HP.
DetectLevel: 30fighting
005
Evades attack, but may fail if used in succession.
Seismic TossLevel: 34fighting
110020
Inflicts damage identical to the user's level.
Focus PunchLevel: 38fighting
15010020
Powerful attack, moves last. The user flinches if hit.
EndureLevel: 42normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Close CombatLevel: 46fighting
1201005
A strong attack but lowers the defensive stats.
ReversalLevel: 50fighting
110015
Inflicts more damage when the user's HP is down.
Heavy SlamLevel: 54steel
110010
Does more damage if the user outweighs the foe.
Headlong RushLevel: 60ground
01005
Hits with a full-body tackle. Lowers the users's defenses.

Egg Moves (14)

Feint Attackdark
60020
Draws the foe close, then strikes without fail.
Detectfighting
005
Evades attack, but may fail if used in succession.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Revengefighting
6010010
An attack that moves last and gains power if hit.
Dynamic Punchfighting
100505
Powerful and sure to cause confusion, but inaccurate.
Counterfighting
110020
Retaliates any physical hit with double the power.
Wake Up Slapfighting
010010
Powerful against sleeping foes, but also wakes them.
Bullet Punchsteel
4010030
Punches as fast as a bul- let. It always hits first.
Feintnormal
010010
An attack that hits foes using moves like Protect.
Wide Guardrock
0010
Evades wide-ranging attacks for one turn.
Focus Punchfighting
15010020
Powerful attack, moves last. The user flinches if hit.
Chip Awaynormal
7010020
Strikes through the foe's stat changes.

TM/HM Moves (41)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hariyama. Use these types to counter it effectively.

Resistances & Immunities

Types that Hariyama resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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