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Granbullin Pokémon Polished Crystal

fairy

Pokédex Entry

Fairy Pokémon

It can make most any Pokémon run away simply by opening its mouth wide to reveal its big fangs.

Granbull in Pokémon Polished Crystal

Granbull is #210 in the Pokédex for Pokémon Polished Crystal. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Fairy
Dex
#133 Johto Dex · #210 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack stat.

Quick Feet(Secondary)

Boosts Speed with status problems.

Rattled(Hidden)

Dark, Ghost or Bug moves boost Speed.

Growth Rate
Fast
Gender Ratio
25% Male, 75% Female
Egg Groups
ground, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
178
EV Yield
2 Attack
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Snubbull to Lv. 23

How to Obtain

Granbull can be found common in Route 5 in the morning and day-time, common in Route 6 in the morning and day-time, and in Route 7 (uncommon) in the morning and day-time. Wild ones range from level 45 to 51.

Wild Encounters (6)

Level Up Moves (13)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Scary FaceLevel: 1normal
PWR0ACC100PP10
Sharply lowers the foe's Speed.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
CharmLevel: 1fairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
BiteLevel: 7dark
PWR60ACC100PP25
An attack that may cause flinching.
LickLevel: 13ghost
PWR30ACC100PP30
An attack that may cause paralysis.
HeadbuttLevel: 19normal
PWR70ACC100PP15
An attack that may cause flinching.
RoarLevel: 27normal
PWR0ACC100PP20
Scares wild foes to end battle.
RageLevel: 35normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Play RoughLevel: 43fairy
PWR90ACC90PP10
An attack that may lower Attack.
Double EdgeLevel: 51normal
PWR120ACC100PP15
A tackle that also hurts the user.
CrunchLevel: 59dark
PWR80ACC100PP15
An attack that may lower Defense.
OutrageLevel: 67dragon
PWR120ACC100PP10
Works 2-3 turns and confuses user.

Egg Moves (8)

Feint Attackdark
PWR60ACC100PP20
An attack that never misses.
Leernormal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Metronometypeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
Reflectpsychic
PWR0ACC100PP20
Raises Defense with a barrier.
Crunchdark
PWR80ACC100PP15
An attack that may lower Defense.
Heal Bellnormal
PWR0ACC100PP5
Eliminates all status problems.
Lickghost
PWR30ACC100PP30
An attack that may cause paralysis.
Close Combatfighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.

TM/HM Moves (39)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (15)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Granbull. Use these types to counter it effectively.

Resistances & Immunities

Types that Granbull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Granbull differs across the games we cover →

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