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Togepiin Pokémon Heart & Soul

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Pokédex Entry

Spike Ball Pokémon

As its energy, it uses the feelings of compassion and pleasure exuded by people and Pokémon. It stores up happy feelings in its shell, then shares them out.

Togepi in Pokémon Heart & Soul

Togepi is #175 in the Pokédex for Pokémon togepi. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#175
Abilities
HUSTLE(Primary)

Trades accuracy for power.

SERENE GRACE(Secondary)

Promotes added effects.

SUPER LUCK(Hidden)

Critical hits land often.

Growth Rate
fast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Look for Togepi in Faraway Island Entrance Hns (very rare). Expect to find it at level five. It can also hatch from an egg.

LocationLevelMethodFormHeld ItemPrerequisite
Five Island Water Labyrinth FrlgLv. 5egg---
Violet City Pokemon Center hnsLv. 5egg---

Wild Encounters (1)

Level Up Moves (10)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
CharmLevel: 1normal
010020
Charms the foe and sharply reduces its Attack.
MetronomeLevel: 6normal
0010
Waggles a finger to use any Pokémon move at random.
Sweet KissLevel: 11normal
07510
Demands a kiss with a cute look. May cause confusion.
YawnLevel: 16normal
0010
Lulls the foe into yawning, then sleeping next turn.
EncoreLevel: 21normal
01005
Makes the foe repeat its last move over 3 turns.
Follow MeLevel: 26normal
0020
Draws attention to make foes attack only the user.
WishLevel: 31normal
0010
A wish that restores HP. It takes time to work.
SafeguardLevel: 36normal
0025
Protects allies from status problems for 5 turns.
Double EdgeLevel: 41normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (7)

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Mirror Moveflying
0020
Counters the foe's attack with the same move.
Peckflying
3510035
Attacks the foe with a jabbing beak, etc.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.

TM/HM Moves (37)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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