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Electivirein Pokémon PokeOrange

electric
Pokemon #199

Pokédex Entry

Thunderbolt Pokémon

When it gets excited, it thumps its chest. With every thud, thunder roars and sparks shower.

Electivire in Pokémon PokeOrange

Electivire is #199 in the Pokédex for Pokémon electivire. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#199
Growth Rate
Medium Fast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
Unknown
EV Yield
None
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Elekid to Lv. 30
Use Electirizer on Electabuzz
Use Trade Stone on Electabuzz

How to Obtain

Electivire isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Quick AttackLevel: 1normal
4010030
Lets the user get in the first hit.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
ThundershockLevel: 5electric
4010030
An attack that may cause paralysis.
Low KickLevel: 8fighting
5010020
An attack that may cause flinching.
SwiftLevel: 12normal
6010020
An attack that never misses.
SparkLevel: 15electric
6510020
An attack that may cause paralysis.
Thunder WaveLevel: 19electric
09020
A move that may cause paralysis.
Light ScreenLevel: 26psychic
010030
Ups SPCL.DEF with a wall of light.
ThunderpunchLevel: 29electric
7510015
An electric punch. It may paralyze.
Rain DanceLevel: 36water
0905
Boosts water-type moves for 5 turns.
ScreechLevel: 42normal
08540
Sharply reduces the foe's DEFENSE.
ThunderboltLevel: 49electric
9010015
An attack that may cause paralysis.
Giga ImpactLevel: 52normal
150905
1st turn: Attack 2nd turn: Rest
ThunderLevel: 55electric
1107010
An attack that may cause paralysis.
Hyper BeamLevel: 62normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (22)

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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