Accent Image to accompany hero

Wooperin Pokémon Modern Emerald

waterground

Pokédex Entry

Water Fish Pokémon

Wooper usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.

Wooper in Pokémon Modern Emerald

Wooper is #194 in the Pokédex for Pokémon Modern Emerald. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterGround
Dex
#194
Abilities
Damp(Primary)

Prevents self-destruction.

Water Absorb(Secondary)

Changes water into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
52
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Look for Wooper very common in Safari Zone Southeast while surfing, and in Navel Rock Exterior (rare). Wild ones range from level 25 to 35.

Wild Encounters (2)

Level Up Moves (11)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
SlamLevel: 11normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Mud ShotLevel: 16ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
AmnesiaLevel: 21psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
YawnLevel: 31normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
EarthquakeLevel: 36ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Rain DanceLevel: 41water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Muddy WaterLevel: 47ground
PWR90ACC85PP10
Attacks with muddy water. May lower accuracy.
MistLevel: 51ice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
HazeLevel: 51ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.

Egg Moves (12)

Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Recovernormal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Safeguardnormal
PWR0ACC0PP25
A mystical force prevents all status problems.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Stockpilenormal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR100ACC100PP10
Releases stockpiled power (the more the better).

TM/HM Moves (25)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (15)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Wooper. Use these types to counter it effectively.

Resistances & Immunities

Types that Wooper resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wooper differs across the games we cover →

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