Accent Image to accompany hero

Whiscashin Pokémon Modern Emerald

waterground

Pokédex Entry

Whiskers Pokémon

Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.

Whiscash in Pokémon Modern Emerald

Whiscash is #340 in the Pokédex for Pokémon Modern Emerald. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
WaterGround
Dex
#133 Hoenn Dex · #340 National
Abilities

Prevents attraction.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
158
EV Yield
2 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Whiscash can be found in Meteor Falls 1F 2R while fishing with Super Rod (uncommon), in Meteor Falls Articuno while fishing with Super Rod (uncommon), and in Meteor Falls B1F 1R while fishing with Super Rod (uncommon), among two other areas. Wild ones range from level 30 to 45.

Wild Encounters (5)

Level Up Moves (17)

TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 1ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Water SportLevel: 1water
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Mud SportLevel: 6ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Water SportLevel: 6water
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Water GunLevel: 11water
PWR40ACC100PP25
Squirts water to attack the foe.
MagnitudeLevel: 16ground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
AmnesiaLevel: 21psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
RestLevel: 26psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 26normal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
ThrashLevel: 30normal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
EarthquakeLevel: 36ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
Muddy WaterLevel: 39ground
PWR90ACC85PP10
Attacks with muddy water. May lower accuracy.
Future SightLevel: 46psychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Earth PowerLevel: 49ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
FissureLevel: 56ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

Egg Moves (8)

Thrashnormal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Hydro Pumpwater
PWR120ACC80PP5
Blasts water at high power to strike the foe.
Earth Powerground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Whirlpoolwater
PWR35ACC95PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Sparkelectric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.

TM/HM Moves (24)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (10)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Whiscash. Use these types to counter it effectively.

Resistances & Immunities

Types that Whiscash resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Whiscash differs across the games we cover →

Related tools
Use ← → arrow keys to navigate