Accent Image to accompany hero

Slowbroin Pokémon Orange

waterpsychic

Pokédex Entry

Hermit Crab Pokémon

An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.

Slowbro in Pokémon Pokémon Orange

Slowbro is #80 in the Pokédex for Pokémon Pokémon Orange. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
WaterPsychic
Dex
#108 Regional Dex · #080 National
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, amphibian
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Slowbro appears in Rind Island (very rare) in the morning. Expect to find it at level 33.

Wild Encounters (1)

Level Up Moves (15)

CurseLevel: 1ghost
PWR0ACC100PP10
Works differently for ghost-types.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
GrowlLevel: 1normal
PWR0ACC100PP40
Reduces the foe's ATTACK.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
GrowlLevel: 6normal
PWR0ACC100PP40
Reduces the foe's ATTACK.
Water GunLevel: 15water
PWR40ACC100PP25
Squirts water to attack.
ConfusionLevel: 19psychic
PWR50ACC100PP25
An attack that may confuse the foe.
DisableLevel: 23normal
PWR0ACC100PP20
Disables the foe's most recent move.
Aurora BeamLevel: 27ice
PWR65ACC100PP20
An attack that may lower ATTACK.
PsybeamLevel: 30psychic
PWR65ACC100PP20
An attack that may confuse the foe.
Zen HeadbuttLevel: 34psychic
PWR80ACC90PP15
An attack that may cause flinching.
Water PulseLevel: 40water
PWR60ACC100PP20
An attack that may confuse the foe.
AmnesiaLevel: 43psychic
PWR0ACC100PP20
Sharply raises the user's SPCL.DEF.
Power GemLevel: 47rock
PWR80ACC100PP20
Attacks with a ray of gem-like light.
PsychicLevel: 50psychic
PWR90ACC100PP10
An attack that may lower SPCL.DEF.

TM/HM Moves (30)

Water Pulsewater
PWR60ACC100PP20TM03
An attack that may confuse the foe.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Whirlpoolwater
PWR40ACC85PP15TM08
Traps the foe for 2-5 turns.
Fissureground
PWR1ACC30PP5TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower DEFENSE.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
PWR65ACC100PP20TM31
An attack that may lower SPEED.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Giga Impactnormal
PWR150ACC90PP5TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
PWR80ACC100PP10TM49
Fires three kinds of beams at once.
Flashnormal
PWR0ACC100PP20TM50
Blinds the foe to reduce accuracy.
Surfwater
PWR1ACC100PP20HM03
A strong watertype attack.
Strengthnormal
PWR90ACC100PP15HM04
A powerful physical attack.
Rock Smashfighting
PWR40ACC100PP15HM05
An attack that may lower DEFENSE.
Divewater
PWR90ACC100PP10HM06
1st turn: Dive 2nd turn: Attack

Move Tutor Moves (5)

Ice Punch(Trovitopolis Dept Store 5F)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Dynamicpunch(Trovitopolis Dept Store 5F)fighting
PWR100ACC50PP5Tutor
An attack that always confuses.
Headbutt(Moro House1)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Zen Headbutt(Route 69 North)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.
Attract(Kumquat House3)normal
PWR0ACC100PP15Tutor
Makes the opposite gender infatuated.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Slowbro. Use these types to counter it effectively.

Resistances & Immunities

Types that Slowbro resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Slowbro differs across the games we cover →

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