Medititein Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Meditate Pokémon
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Meditite in Pokémon Heart & Soul
Meditite is #307 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Raises Attack.
Can't be damaged by an ally.
Evolution Chain
How to Obtain
Wild Encounters (2)
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 4Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| ConfusionLevel: 7Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| DetectLevel: 9Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| EndureLevel: 12Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FeintLevel: 15Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| Force PalmLevel: 17Force Palm | fighting | PWR60 | ACC100 | PP10 | ||
| A shock wave attack that may paralyze the foe. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Calm MindLevel: 23Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Mind ReaderLevel: 25Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| High Jump KickLevel: 28High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| Psych UpLevel: 31Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| AcupressureLevel: 33Acupressure | normal | PWR0 | ACC0 | PP30 | ||
| The user sharply raises one of its stats. | ||||||
| Power TrickLevel: 36Power Trick | psychic | PWR0 | ACC0 | PP10 | ||
| The user swaps its Attack and Defense stats. | ||||||
| ReversalLevel: 39Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| RecoverLevel: 41Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| CounterLevel: 44Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| A fiery punch that may burn the foe. | |||||
| Thunder PunchThunder Punch | electric | PWR75 | ACC100 | PP15 | |
| An electrified punch that may paralyze the foe. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| Dynamic PunchDynamic Punch | fighting | PWR100 | ACC50 | PP5 | |
| Powerful and sure to cause confusion, but inaccurate. | |||||
| Power SwapPower Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Attack and Sp. Atk with the foe. | |||||
| Guard SwapGuard Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Defense and Sp. Def with the foe. | |||||
| Psycho CutPsycho Cut | psychic | PWR70 | ACC100 | PP20 | |
| Tears with psychic blades. High critical-hit ratio. | |||||
| Bullet PunchBullet Punch | steel | PWR40 | ACC100 | PP30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | |
| Attack that absorbs half the damage inflicted. | |||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | |
| Attack with effects that vary by location. | |||||
| Quick GuardQuick Guard | fighting | PWR0 | ACC0 | PP15 | |
| Evades priority attacks for one turn. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1Bide | normal | PWR1 | ACC0 | PP10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 4Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| ConfusionLevel: 9Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| DetectLevel: 12Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Mind ReaderLevel: 22Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Calm MindLevel: 28Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| High Jump KickLevel: 32High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| Psych UpLevel: 38Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| ReversalLevel: 42Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| RecoverLevel: 48Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | PWR75 | ACC100 | PP15 | |
| A fiery punch that may burn the foe. | |||||
| Thunder PunchThunder Punch | electric | PWR75 | ACC100 | PP15 | |
| An electrified punch that may paralyze the foe. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| An icy punch that may leave the foe with frostbite.freeze the foe. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| Baton PassBaton Pass | normal | PWR0 | ACC0 | PP40 | |
| Switches out the user while keeping effects in play. | |||||
| Dynamic PunchDynamic Punch | fighting | PWR100 | ACC50 | PP5 | |
| Powerful and sure to cause confusion, but inaccurate. | |||||
| Psycho CutPsycho Cut | psychic | PWR70 | ACC100 | PP20 | |
| Tears with psychic blades. High critical-hit ratio. | |||||
TM/HM Moves (44)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Meditite. Use these types to counter it effectively.
Resistances & Immunities
Types that Meditite resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Meditite, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Meditite differs across the games we cover →
meditite in Ghost Greyghostpsychicdifferent typingSp. Atk 80 +40Speed 35 -25
meditite in 3 gamesfightingpsychicSame typing and stats as this game
meditite in Emerald LegacyfightingpsychicSp. Atk 60 +20