Accent Image to accompany hero

Medititein Pokémon Emerald Legacy

fightingpsychic

Pokédex Entry

Meditate Pokémon

It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.

Meditite in Pokémon Emerald Legacy

Meditite is #307 in the Pokédex for Pokémon Emerald Legacy. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
FightingPsychic
Dex
#076 Hoenn Dex · #307 National
Abilities

Raises ATTACK.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
91
EV Yield
1 Speed
Wild Held Items
None
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5

How to Obtain

Meditite can be found in Route 112 (rare), and in Mt. Pyre Exterior (very rare). Wild ones range from level 17 to 32.

Wild Encounters (2)

Level Up Moves (14)

DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
BideLevel: 1normal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
MeditateLevel: 4psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise ATTACK.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Karate ChopLevel: 13fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Hidden PowerLevel: 18normal
PWR1ACC100PP15
The effectiveness varies with the user.
Mind ReaderLevel: 22normal
PWR0ACC100PP5
Senses the foe's action to ensure the next move's hit.
Rolling KickLevel: 23fighting
PWR70ACC100PP25
A fast kick delivered from a rapid spin.
Calm MindLevel: 26psychic
PWR0ACC0PP20
Raises SP. ATK and SP. DEF by focusing the mind.
ExtrasensoryLevel: 29psychic
PWR80ACC100PP30
Attacks with a peculiar power. May cause flinching.
Psych UpLevel: 34normal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
ReversalLevel: 38fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Hi Jump KickLevel: 42fighting
PWR120ACC90PP20
A jumping knee kick. If it misses, the user is hurt.
RecoverLevel: 48normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.

Egg Moves (7)

Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may freeze the foe.
Foresightnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Dynamic Punchfighting
PWR100ACC70PP10
Powerful and sure to cause confusion, but inaccurate.

TM/HM Moves (24)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Rock Tombrock
PWR50ACC95PP25TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (21)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any POKéMON move at random.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

2
Weaknesses
2
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Meditite. Use these types to counter it effectively.

Resistances & Immunities

Types that Meditite resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Meditite differs across the games we cover →

Related tools
Use ← → arrow keys to navigate