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Medititein Pokémon Emerald Legacy
fightingpsychic
Pokédex Entry
Meditate Pokémon
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Meditite in Pokémon Emerald Legacy
Meditite is #356 in the Pokédex for Pokémon meditite. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 12 encounter locations.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FightingPsychic
Dex
#356
Abilities
Raises ATTACK.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
Base Exp
91
EV Yield
1 Speed
Wild Held Items
None
Weak To
ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5
Evolution Chain
How to Obtain
Meditite can be found in Route 112 (rare), and in Mt Pyre Exterior (very rare). Wild ones range from level 17 to 32.
Wild Encounters (2)
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DetectLevel: 1Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| BideLevel: 1Bide | normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 4Meditate | psychic | 0 | 0 | 40 | ||
| Meditates in a peaceful fashion to raise ATTACK. | ||||||
| ConfusionLevel: 9Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Karate ChopLevel: 13Karate Chop | fighting | 50 | 100 | 25 | ||
| A chopping attack with a high critical-hit ratio. | ||||||
| The effectiveness varies with the user. | ||||||
| Mind ReaderLevel: 22Mind Reader | normal | 0 | 100 | 5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Rolling KickLevel: 23Rolling Kick | fighting | 70 | 100 | 25 | ||
| A fast kick delivered from a rapid spin. | ||||||
| Calm MindLevel: 26Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ExtrasensoryLevel: 29Extrasensory | psychic | 80 | 100 | 30 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Psych UpLevel: 34Psych Up | normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | ||||||
| ReversalLevel: 38Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Hi Jump KickLevel: 42Hi Jump Kick | fighting | 120 | 90 | 20 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| RecoverLevel: 48Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. |
Related Guides
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | |
| A fiery punch that may burn the foe. | |||||
| Thunder PunchThunder Punch | electric | 75 | 100 | 15 | |
| An electrified punch that may paralyze the foe. | |||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | |
| An icy punch that may freeze the foe. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| Dynamic PunchDynamic Punch | fighting | 100 | 70 | 10 | |
| Powerful and sure to cause confusion, but inaccurate. |
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.