Medititein Pokémon Johto Legends
Pokédex Entry
Meditate Pokémon
It never skips its daily yoga training. It heightens its inner strength through meditation.
Meditite in Pokémon Johto Legends
Meditite is #307 in the Pokédex for Pokémon Johto Legends. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Doubles user's Attack stat.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Brick BreakLevel: 1Brick Break | fighting | 75 | 100 | 15 | ||
| An attack that may lower Defense. | ||||||
| MeditateLevel: 4Meditate | psychic | 0 | 100 | 40 | ||
| Raises the user's Attack. | ||||||
| ConfusionLevel: 7Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may cause confusion. | ||||||
| DetectLevel: 9Detect | fighting | 0 | 100 | 5 | ||
| Evades attack that turn. It may fail. | ||||||
| EndureLevel: 12Endure | normal | 0 | 100 | 10 | ||
| Always leaves at least 1HP. | ||||||
| HeadbuttLevel: 15Headbutt | normal | 70 | 100 | 15 | ||
| An attack that may make foe flinch. | ||||||
| Force PalmLevel: 17Force Palm | fighting | 60 | 100 | 10 | ||
| A shock wave that can paralyze. | ||||||
| The power varies with the Pokémon. | ||||||
| Calm MindLevel: 23Calm Mind | psychic | 0 | 100 | 20 | ||
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Mind ReaderLevel: 25Mind Reader | normal | 0 | 100 | 5 | ||
| Ensures the next attack will hit. | ||||||
| Hi Jump KickLevel: 28Hi Jump Kick | fighting | 130 | 90 | 10 | ||
| May miss and hurt the user. | ||||||
| Psych UpLevel: 31Psych Up | normal | 0 | 100 | 10 | ||
| Copies the foe's stat changes. | ||||||
| Zen HeadbuttLevel: 33Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Inner peace bash, can cause flinch. | ||||||
| CounterLevel: 36Counter | fighting | 1 | 100 | 20 | ||
| Returns a physical blow double. | ||||||
| ReversalLevel: 39Reversal | fighting | 1 | 100 | 15 | ||
| Stronger if the user's HP is low. | ||||||
| RecoverLevel: 41Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Close CombatLevel: 44Close Combat | fighting | 120 | 100 | 5 | ||
| Lowers user's Def and Spcl.Def. |
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Baton PassBaton Pass | normal | 0 | 100 | 40 | |
| Switches while keeping effects. | |||||
| Bullet PunchBullet Punch | steel | 40 | 100 | 30 | |
| Fist of steel that strikes first. | |||||
| Fake OutFake Out | normal | 40 | 100 | 10 | |
| Foe flinches if used first turn. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates accuracy reduction moves. | |||||
| Psycho CutPsycho Cut | psychic | 70 | 100 | 20 | |
| Has a high critical hit ratio. |
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. |
Move Tutor Moves (7)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
Weaknesses
Types that deal increased damage to Meditite. Use these types to counter it effectively.
Resistances & Immunities
Types that Meditite resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Meditite, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.