Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Raltsin Pokémon Heart & Soul

psychicnormal

Pokédex Entry

Feeling Pokémon

A Ralts has the power to sense the emotions of people and Pokémon with the horns on its head. It takes cover if it senses any hostility.

Ralts in Pokémon Heart & Soul

Ralts is #280 in the Pokédex for Pokémon ralts. This page covers its psychic/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
PsychicNormal
Dex
#280
Abilities
SYNCHRONIZE(Primary)

Passes on status problems.

TRACE(Secondary)

Copies special ability.

TELEPATHY(Hidden)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ralts_family_egg_groups
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

You can catch Ralts in Route 7 Hns (rare), and in Route 102 (very rare). Wild ones range from level four to 42.

Wild Encounters (2)

Level Up Moves (10)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
ConfusionLevel: 6psychic
5010025
A psychic attack that may cause confusion.
Double TeamLevel: 11normal
0015
Creates illusory copies to raise evasiveness.
TeleportLevel: 16psychic
0020
A psychic move for fleeing from battle instantly.
Calm MindLevel: 21psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 26psychic
9010010
A powerful psychic attack that may lower Sp. Def.
ImprisonLevel: 31psychic
0010
Prevents foes from using moves known by the user.
Future SightLevel: 36psychic
8000
Heightens inner power to strike 2 turns later.
HypnosisLevel: 41psychic
06020
A hypnotizing move that may induce sleep.
Dream EaterLevel: 46psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (5)

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Will O Wispfire
0015
Inflicts a burn on the foe with intense fire.
Mean Looknormal
005
Fixes the foe with a mean look that prevents escape.
Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate